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<blockquote data-quote="Janx" data-source="post: 6172428" data-attributes="member: 8835"><p>Well, the WiiMote is probably the real innovation for Nintendo on the Wii (the Wii itself was not innovative other than the hardware to make the WiiMote work, so for conversation's sake, it's about the WiiMote).</p><p></p><p>Unfortunately, it only effectively tracked the hands, whereas Kinect could track the whole body.</p><p></p><p>The cost to that being, both PS Move and WiiMote keep a controller in your hands for game commands that body motion doesn't work for (like moving around the map in an FPS). Kinect is useless in an FPS, because I can't really send a movement motion that signals "run 50 feet that direction, while looking left and shooting"</p><p></p><p>For the most part, nobody uses their PS Move or Kinect for anything by exercise/dance games. At least in the FPS market, as PC games love their mouse/keyboard, console gamers prefer their controller without flailing their limbs. I suspect the WiiMote is similarly relegated to "do I really have to move around to play this game" bucket.</p><p></p><p>Very cool idea, but not as awesome once implemented and forced to rely on it as a user interface. just like motion technology as UI for computers will suck until we get holographic projection screens like Minority Report. Trying to manipulate UI on the screen without touching the screen (kinect and this other company who's name I forget) will suck until my hand makes contact with a screen. This is why touch screen interfaces are doing so well nowadays and my Kinect is unplugged from my 360.</p><p></p><p>Now as to in-game innovation, I'm afraid Vicente's example's don't really compare apples to apples. You can't say "360 games are all the same" when your list is 3 titles from the same series. Of course, GoW 1 is like GoW2. But Gears of War is NOT like FIFA or Crash Bandicoot or Minecraft or Rockband, or Lego Star Wars or Dance Dance Revolution or Kinect Sports.</p><p></p><p>There are plenty of different game genre's on the 360. For every "different" Nintendo game, somebody can probably find a non-Nintendo game that is just like it. I'm sure there's a platformer like Mario 64. And a cart racing game like Mario Cart.</p><p></p><p>Referencing Mario 64, Sunshine and Galaxy is not like referencing sequels in a game franchise. They work differently because the sequels are not designed to be different. Your 3 mario games are designed seperately but using the same characters. Those are different marketing decisions how whether to repeat a game's pattern or re-use characters in a new game. Ironically enough, MarioKart is guilty of the same "rehash" of these sequels. But it's largely popular.</p><p></p><p>What I'm talking about is whether there's completely new game play ideas that nobody has done. It gets a little fuzzy when the others copy it, but usually there's a standout (like Minecraft) that everybody else recognizes as "the first"</p><p></p><p></p><p>From this viewpoint, unless the Wii has game innovations that NOBODY else has, what does the Wii offer that I can't get on a 360 or PS3? kind of like the exclusives but in my opinion, more important. You can't get Gears of War on a PS3, but it's an FPS and if you played one, you've sort of played them all. So play Resistance on the PS3 instead.</p><p></p><p>Up until a few days ago, you could only get a game like Minecraft on the PC and 360. That's an innovative game play that Wii doesn't have (probably still doesn't but I could be wrong).</p><p></p><p>Is there any truly unique game play on the Wii systems? Which granted, the WiiMote enabled, but now the other consoles have caught back up only to find it was cool idea but not great to actually use.</p></blockquote><p></p>
[QUOTE="Janx, post: 6172428, member: 8835"] Well, the WiiMote is probably the real innovation for Nintendo on the Wii (the Wii itself was not innovative other than the hardware to make the WiiMote work, so for conversation's sake, it's about the WiiMote). Unfortunately, it only effectively tracked the hands, whereas Kinect could track the whole body. The cost to that being, both PS Move and WiiMote keep a controller in your hands for game commands that body motion doesn't work for (like moving around the map in an FPS). Kinect is useless in an FPS, because I can't really send a movement motion that signals "run 50 feet that direction, while looking left and shooting" For the most part, nobody uses their PS Move or Kinect for anything by exercise/dance games. At least in the FPS market, as PC games love their mouse/keyboard, console gamers prefer their controller without flailing their limbs. I suspect the WiiMote is similarly relegated to "do I really have to move around to play this game" bucket. Very cool idea, but not as awesome once implemented and forced to rely on it as a user interface. just like motion technology as UI for computers will suck until we get holographic projection screens like Minority Report. Trying to manipulate UI on the screen without touching the screen (kinect and this other company who's name I forget) will suck until my hand makes contact with a screen. This is why touch screen interfaces are doing so well nowadays and my Kinect is unplugged from my 360. Now as to in-game innovation, I'm afraid Vicente's example's don't really compare apples to apples. You can't say "360 games are all the same" when your list is 3 titles from the same series. Of course, GoW 1 is like GoW2. But Gears of War is NOT like FIFA or Crash Bandicoot or Minecraft or Rockband, or Lego Star Wars or Dance Dance Revolution or Kinect Sports. There are plenty of different game genre's on the 360. For every "different" Nintendo game, somebody can probably find a non-Nintendo game that is just like it. I'm sure there's a platformer like Mario 64. And a cart racing game like Mario Cart. Referencing Mario 64, Sunshine and Galaxy is not like referencing sequels in a game franchise. They work differently because the sequels are not designed to be different. Your 3 mario games are designed seperately but using the same characters. Those are different marketing decisions how whether to repeat a game's pattern or re-use characters in a new game. Ironically enough, MarioKart is guilty of the same "rehash" of these sequels. But it's largely popular. What I'm talking about is whether there's completely new game play ideas that nobody has done. It gets a little fuzzy when the others copy it, but usually there's a standout (like Minecraft) that everybody else recognizes as "the first" From this viewpoint, unless the Wii has game innovations that NOBODY else has, what does the Wii offer that I can't get on a 360 or PS3? kind of like the exclusives but in my opinion, more important. You can't get Gears of War on a PS3, but it's an FPS and if you played one, you've sort of played them all. So play Resistance on the PS3 instead. Up until a few days ago, you could only get a game like Minecraft on the PC and 360. That's an innovative game play that Wii doesn't have (probably still doesn't but I could be wrong). Is there any truly unique game play on the Wii systems? Which granted, the WiiMote enabled, but now the other consoles have caught back up only to find it was cool idea but not great to actually use. [/QUOTE]
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