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General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Feats
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<blockquote data-quote="Pedantic" data-source="post: 9058107" data-attributes="member: 6690965"><p>The issue is really only with primary accuracy stats. You can make a case for Dex for AC, but I think that's tight enough to weigh against feat benefits, but +1 to hit (and usually +1 to damage) is trivially, but not obviously the best choice in nearly all cases. </p><p></p><p>I just give my players +2 to their accuracy stat at each ASI in addition to the ASI until it's capped, and WotC should follow suit. There's no reason to present players with a choice when it's just not meaningfully a choice, and adding 1-2 extra ASIs in isn't going to break anything. At non-feat tables all you're really doing is slightly bumping defense and off-role skill checks.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9058107, member: 6690965"] The issue is really only with primary accuracy stats. You can make a case for Dex for AC, but I think that's tight enough to weigh against feat benefits, but +1 to hit (and usually +1 to damage) is trivially, but not obviously the best choice in nearly all cases. I just give my players +2 to their accuracy stat at each ASI in addition to the ASI until it's capped, and WotC should follow suit. There's no reason to present players with a choice when it's just not meaningfully a choice, and adding 1-2 extra ASIs in isn't going to break anything. At non-feat tables all you're really doing is slightly bumping defense and off-role skill checks. [/QUOTE]
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Playtest 6: Feats
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