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Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="DEFCON 1" data-source="post: 9059830" data-attributes="member: 7006"><p>Re-fluffing is changing how something is presented or looks in-game. It has nothing to do with game mechanics. And a DM does not have 'ultimate say' over that, because they have no way of actually forcing a player to see things in their mind's eye the way the DM wants. The DM may try to suggest or insist on how something is to be perceived... but they can't force players to do it.</p><p></p><p>In 4E... many players complained that there was no longer a 'Ranged Fighter' option. And a lot of us just said "Re-fluff the Ranger to be a Ranged Fighter!" You don't have to change any of the game mechanics-- they can remain exactly the same and grant all the bonuses for archery and stuff that the 4E Ranger got-- all you had to do was <em>ignore</em> those little italics bits of narrative and fluff that described the mechanics as nature-based. Just roleplay your character as a Fighter but use the Ranger's mechanics.</p><p></p><p>That's all that re-fluffing is. And while yes, there will be the occasional DM with a stick up their butt that wouldn't like the idea of someone playing a 4E Ranger's mechanics but not acting they are Aragorn... at some point DMs just have to accept that they can't control everything. The player is under no obligation to roleplay like Aragorn and can roleplay like Boromir instead.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9059830, member: 7006"] Re-fluffing is changing how something is presented or looks in-game. It has nothing to do with game mechanics. And a DM does not have 'ultimate say' over that, because they have no way of actually forcing a player to see things in their mind's eye the way the DM wants. The DM may try to suggest or insist on how something is to be perceived... but they can't force players to do it. In 4E... many players complained that there was no longer a 'Ranged Fighter' option. And a lot of us just said "Re-fluff the Ranger to be a Ranged Fighter!" You don't have to change any of the game mechanics-- they can remain exactly the same and grant all the bonuses for archery and stuff that the 4E Ranger got-- all you had to do was [I]ignore[/I] those little italics bits of narrative and fluff that described the mechanics as nature-based. Just roleplay your character as a Fighter but use the Ranger's mechanics. That's all that re-fluffing is. And while yes, there will be the occasional DM with a stick up their butt that wouldn't like the idea of someone playing a 4E Ranger's mechanics but not acting they are Aragorn... at some point DMs just have to accept that they can't control everything. The player is under no obligation to roleplay like Aragorn and can roleplay like Boromir instead. [/QUOTE]
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Playtest 6: Paladin ... Divine Smite is a Spell now
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