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Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="Maxperson" data-source="post: 9061999" data-attributes="member: 23751"><p>The damage reduction is minimal. The bonus action cost is also minimal. The 300 foot sound can be intimidating. I mean a smite that loud could cause a mass surrender all by itself. And number 4 isn't much of a vulnerability since you have normal smites for when you are fighting spellcasters who can use them. You get to choose when to use the spell and when to use normal smite. It's only a full liability if you can ONLY cast spells, because then you have no choice but to be vulnerable to all of those anti-spell abilities.</p><p></p><p>Take out the bolded and that's exactly what happens. They swing, they connect, they do damage and then they take an action(bonus actions are still actions) to cast a spell after the hit and damage to add to the damage of the original swing as it hits.</p><p></p><p>Sure. AFTER it's too late to counter. BEFORE it's too late to counter, the caster won't know whether it's smite, misty step or divine word that is being used as the bonus action.</p><p></p><p>And?</p><p></p><p>You've completely missed the point. The caster doesn't know whether it's a paladin, cleric or religious fighter that's swinging the sword. Nor does the enemy feel the invisible paladin auras. We know that they are not visible, because in 5e it needs to be explicitly said for it to be present. It doesn't say the auras are visible, so they are not. Nor is the weapon glowing with any sort of glowing or divine energy from paladin abilities. Carrying divine power within the strikes does not mean visible. It doesn't say visible, so it isn't. Further, even if they were visible, it would more commonly be from a magic weapon than from a high level paladin ability.</p><p></p><p>Maybe. And I used language to indicate that this could be the case. Operative word there is could. It would much more commonly be an encounter with someone or something you've never met before.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9061999, member: 23751"] The damage reduction is minimal. The bonus action cost is also minimal. The 300 foot sound can be intimidating. I mean a smite that loud could cause a mass surrender all by itself. And number 4 isn't much of a vulnerability since you have normal smites for when you are fighting spellcasters who can use them. You get to choose when to use the spell and when to use normal smite. It's only a full liability if you can ONLY cast spells, because then you have no choice but to be vulnerable to all of those anti-spell abilities. Take out the bolded and that's exactly what happens. They swing, they connect, they do damage and then they take an action(bonus actions are still actions) to cast a spell after the hit and damage to add to the damage of the original swing as it hits. Sure. AFTER it's too late to counter. BEFORE it's too late to counter, the caster won't know whether it's smite, misty step or divine word that is being used as the bonus action. And? You've completely missed the point. The caster doesn't know whether it's a paladin, cleric or religious fighter that's swinging the sword. Nor does the enemy feel the invisible paladin auras. We know that they are not visible, because in 5e it needs to be explicitly said for it to be present. It doesn't say the auras are visible, so they are not. Nor is the weapon glowing with any sort of glowing or divine energy from paladin abilities. Carrying divine power within the strikes does not mean visible. It doesn't say visible, so it isn't. Further, even if they were visible, it would more commonly be from a magic weapon than from a high level paladin ability. Maybe. And I used language to indicate that this could be the case. Operative word there is could. It would much more commonly be an encounter with someone or something you've never met before. [/QUOTE]
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