Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9063626" data-attributes="member: 6801228"><p>Other than being vulnerable to things that affect spells... what makes a spell different from an ability that expends a spell slot? </p><p></p><p>If being anti-magicked, silenced or counterspelled aren't it... what else is there? Yes, I get one is called a spell and the other is called an ability, but that's like arguing that halberds and glaives are completely different weapons in 5e because one is called a halberd and the other is called a glaive. Practically speaking... there is no difference in the 2014 book between the two weapons, and you've dismissed every difference between Divine Smite the ability and Divine Smite the spell as not really mattering. </p><p></p><p></p><p></p><p>I am not making things up, I am making observations based on how the game is played at every table I have seen and been at. Your only refutation of that is "but they didn't spell that out in the books" </p><p></p><p>And again, frankly, this is a useless point. Because it came about because you were claiming that an enemy caster might confuse the paladin for a war cleric and counterspell their abilities... but you don't even play with counterspell. So now you are arguing simply because you don't like what I've said, not for any point in the actual discussion. </p><p></p><p>The only thing left is Silence. That's it. That is the last point you have not conceded as not mattering.</p><p></p><p></p><p></p><p>Oh noes! When I gave a range of possible damage numbers a paladin could give out, I gave a number that less than 2% of all paladins might be capable of! Should I go to the naughty jail for naughty people because I figured on a reasonable maximum that tens of thousands of people will reach? </p><p></p><p>More seriously, this is a red herring, not an argument. My range doesn't get invalidated just because the high-end of the range is high. That's the point of a range.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9063626, member: 6801228"] Other than being vulnerable to things that affect spells... what makes a spell different from an ability that expends a spell slot? If being anti-magicked, silenced or counterspelled aren't it... what else is there? Yes, I get one is called a spell and the other is called an ability, but that's like arguing that halberds and glaives are completely different weapons in 5e because one is called a halberd and the other is called a glaive. Practically speaking... there is no difference in the 2014 book between the two weapons, and you've dismissed every difference between Divine Smite the ability and Divine Smite the spell as not really mattering. I am not making things up, I am making observations based on how the game is played at every table I have seen and been at. Your only refutation of that is "but they didn't spell that out in the books" And again, frankly, this is a useless point. Because it came about because you were claiming that an enemy caster might confuse the paladin for a war cleric and counterspell their abilities... but you don't even play with counterspell. So now you are arguing simply because you don't like what I've said, not for any point in the actual discussion. The only thing left is Silence. That's it. That is the last point you have not conceded as not mattering. Oh noes! When I gave a range of possible damage numbers a paladin could give out, I gave a number that less than 2% of all paladins might be capable of! Should I go to the naughty jail for naughty people because I figured on a reasonable maximum that tens of thousands of people will reach? More seriously, this is a red herring, not an argument. My range doesn't get invalidated just because the high-end of the range is high. That's the point of a range. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
Top