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Playtest 6: Rogue and Cunning Strike
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<blockquote data-quote="Ashrym" data-source="post: 9060878" data-attributes="member: 6750235"><p>I was aware of the scimitar as I posted, but the difference in a d6 vs a d4 isn't a big enough difference to me to overcome the option to throw twin daggers too. I like the dagger visual effects in my mind better too. ;-)</p><p></p><p></p><p></p><p>Dual wielder isn't needed with two light weapons. It's needed to use the rapier as part of the combo. As long as both weapons are light the first attack succeeds with a vex weapon for advantage the second weapon is set up for a sneak attack. The nick property on the second weapon keeps the bonus action available. 2014 dual wielder doesn't keep the bonus action because there's a lack of the nick property.</p><p></p><p>Dual wielder used to even up an odd stat does make this work with a rapier and scimitar because the scimitar is light. Setting up our own sneak attack through dual wielding like that seems like a nice bonus when we can also keep cunning action, especially since cunning strike relies on that sneak attack condition. It creates an option to sneak attack without having an ally nearby.</p><p></p><p>That plus something like fast hands (that can now use a magic item in the options) allows me to dual wield effectively on a thief and not give up those bonus action options. Vex attack, nick sneak attack, apply an appropriate cunning strike option, use fast hands as desired.</p><p></p><p>That particular combo is less useful on a swashbuckler, but it keeps cunning action available for rogue subclasses. The opportunity cost between cunning action and twf is gone using the combo. It looks like a solid upgrade to the class to me unless I'm missing something.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9060878, member: 6750235"] I was aware of the scimitar as I posted, but the difference in a d6 vs a d4 isn't a big enough difference to me to overcome the option to throw twin daggers too. I like the dagger visual effects in my mind better too. ;-) Dual wielder isn't needed with two light weapons. It's needed to use the rapier as part of the combo. As long as both weapons are light the first attack succeeds with a vex weapon for advantage the second weapon is set up for a sneak attack. The nick property on the second weapon keeps the bonus action available. 2014 dual wielder doesn't keep the bonus action because there's a lack of the nick property. Dual wielder used to even up an odd stat does make this work with a rapier and scimitar because the scimitar is light. Setting up our own sneak attack through dual wielding like that seems like a nice bonus when we can also keep cunning action, especially since cunning strike relies on that sneak attack condition. It creates an option to sneak attack without having an ally nearby. That plus something like fast hands (that can now use a magic item in the options) allows me to dual wield effectively on a thief and not give up those bonus action options. Vex attack, nick sneak attack, apply an appropriate cunning strike option, use fast hands as desired. That particular combo is less useful on a swashbuckler, but it keeps cunning action available for rogue subclasses. The opportunity cost between cunning action and twf is gone using the combo. It looks like a solid upgrade to the class to me unless I'm missing something. [/QUOTE]
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Playtest 6: Rogue and Cunning Strike
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