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Community
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Playtest 6: Stealth Rules
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<blockquote data-quote="Stalker0" data-source="post: 9058715" data-attributes="member: 5889"><p>So stealth felt worthy of its own thread. The latest of the stealth rules seems to be getting slightly better, but there are still some oddities.</p><ul> <li data-xf-list-type="ul">Technically see invisibility now detects all hiding creatures (barring any changes to the spell).</li> <li data-xf-list-type="ul">The rules do suggest that the Study Action is now used to perceive a hiding creature, but doesn't explicitly say this (the section on Hide should really say "keep track of the result, this is the DC for using the study action to find you"</li> <li data-xf-list-type="ul">Do you know when your stealth is broken? I would assume not, as of right now you can make a stealth check if an invisible enemy sees you, but then the condition is immediately broken. That's fine as long as you aren't aware your stealth is broken.</li> <li data-xf-list-type="ul">The effect still doesn't actually specify that invisible means "not detectable". The invisible condition says your immune to effects based on sight, but nothing about sound. So by the book, when I hide....enemies still know where I am at. Hiding gives you bonuses but doesn't actually remove the key aspect of stealth.....that enemies that come into the room don't know your there.</li> <li data-xf-list-type="ul">The situation gets a little strange when there are multiple enemies that don't communicate with each other. Take for example, if I hide where an invisible stalker can see me, my hide is broken for the dinosaurs also in the room....even if the invisible stalker doesn't attack me or communicate with the dinosaurs in any way.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 9058715, member: 5889"] So stealth felt worthy of its own thread. The latest of the stealth rules seems to be getting slightly better, but there are still some oddities. [LIST] [*]Technically see invisibility now detects all hiding creatures (barring any changes to the spell). [*]The rules do suggest that the Study Action is now used to perceive a hiding creature, but doesn't explicitly say this (the section on Hide should really say "keep track of the result, this is the DC for using the study action to find you" [*]Do you know when your stealth is broken? I would assume not, as of right now you can make a stealth check if an invisible enemy sees you, but then the condition is immediately broken. That's fine as long as you aren't aware your stealth is broken. [*]The effect still doesn't actually specify that invisible means "not detectable". The invisible condition says your immune to effects based on sight, but nothing about sound. So by the book, when I hide....enemies still know where I am at. Hiding gives you bonuses but doesn't actually remove the key aspect of stealth.....that enemies that come into the room don't know your there. [*]The situation gets a little strange when there are multiple enemies that don't communicate with each other. Take for example, if I hide where an invisible stalker can see me, my hide is broken for the dinosaurs also in the room....even if the invisible stalker doesn't attack me or communicate with the dinosaurs in any way. [/LIST] [/QUOTE]
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Playtest 6: Stealth Rules
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