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Playtest 6: Stealth Rules
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<blockquote data-quote="Stalker0" data-source="post: 9059022" data-attributes="member: 5889"><p>4e once the PHB2 came out actually had pretty solid stealth rules to me.</p><p></p><p>the biggest things to me where:</p><ul> <li data-xf-list-type="ul">It was very clear on how perception worked against stealth. You had the passive perception at the start, and an enemy could make an active perception check as a minor action ("bonus action") to see a creature if it believed something was hiding there.</li> <li data-xf-list-type="ul">Your stealth worked only against specific creatures that failed, not all or nothing.</li> <li data-xf-list-type="ul">It actually gave specific penalties and told you when you needed to make a new stealth check. For example, you could move under stealth no more than 5 ft a round to maintain normal stealth. If you went faster than that on a turn, you had to make a new stealth check at a -5 penalty. Aka sneaking around was fine, but you were very slow, as you should be!</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 9059022, member: 5889"] 4e once the PHB2 came out actually had pretty solid stealth rules to me. the biggest things to me where: [LIST] [*]It was very clear on how perception worked against stealth. You had the passive perception at the start, and an enemy could make an active perception check as a minor action ("bonus action") to see a creature if it believed something was hiding there. [*]Your stealth worked only against specific creatures that failed, not all or nothing. [*]It actually gave specific penalties and told you when you needed to make a new stealth check. For example, you could move under stealth no more than 5 ft a round to maintain normal stealth. If you went faster than that on a turn, you had to make a new stealth check at a -5 penalty. Aka sneaking around was fine, but you were very slow, as you should be! [/LIST] [/QUOTE]
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Playtest 6: Stealth Rules
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