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Playtest 6: Stealth Rules
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<blockquote data-quote="Dausuul" data-source="post: 9059407" data-attributes="member: 58197"><p>Here's my cut at stealth and detection rules:</p><p></p><p><em>General rules:</em></p><ul> <li data-xf-list-type="ul"><em><em>Creatures within 300 feet see you if you are in bright or dim light, unless something completely blocks their line of sight to you.</em></em></li> <li data-xf-list-type="ul"><em>Creatures within 300 feet hear you when you move or do something noisy, unless something blocks or drowns out the sound.</em></li> <li data-xf-list-type="ul"><em>The DM decides whether you can be seen or heard beyond 300 feet, and how far.</em></li> <li data-xf-list-type="ul"><em><em>If a creature can't see you, it has disadvantage on attack rolls against you, and you have advantage on attack rolls against it.</em></em></li> <li data-xf-list-type="ul"><em><em>If a creature neither sees nor hears you, it can't tell if you're there and doesn't know where you are. (However, it can attack the spot where it last detected you; if you're still there, you may get hit.)</em></em></li> <li data-xf-list-type="ul"><em>Once on each of your turns, you may become Stealthy (no action required).</em></li> </ul><p><strong>Stealthy Condition:</strong></p><ul> <li data-xf-list-type="ul">Your speed is halved, unless you are flying and held aloft by magic.</li> <li data-xf-list-type="ul">The first time a creature might detect you, make a Stealth check and note the result. Keep this result until there are no longer any creatures that might detect you, or 1 minute has passed, or you stop being Stealthy.</li> <li data-xf-list-type="ul">If a creature's passive Perception is lower than your Stealth result, you can move without that creature hearing you.</li> <li data-xf-list-type="ul">You can stop being Stealthy at any time (no action required). You also stop being Stealthy if you attack; if you cast a spell with verbal or somatic components; or if you do something that draws attention to you.</li> </ul><p><strong>Hide Action: </strong>You can only use this action while Stealthy, and its effects end if you stop being Stealthy. Choose a source of partial obscurement that you can see; it must be your size or larger. If any creature's passive Perception is lower than your Stealth result, that creature can't see you as long as the obscurement remains between it and you. Once the creature does see you, it stops being affected until you Hide again.</p><p></p><p><strong>Detect Action:</strong> Make a Perception check. Until the end of your next turn, you may use the result in place of your passive Perception to detect Stealthy creatures.</p><p></p><p><strong>Blinded Condition:</strong></p><ul> <li data-xf-list-type="ul">You can't see anything.</li> </ul><p><strong>Invisible Condition:</strong></p><ul> <li data-xf-list-type="ul">Other creatures can't see you.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 9059407, member: 58197"] Here's my cut at stealth and detection rules: [I]General rules:[/I] [LIST] [*][I][I]Creatures within 300 feet see you if you are in bright or dim light, unless something completely blocks their line of sight to you.[/I][/I] [*][I]Creatures within 300 feet hear you when you move or do something noisy, unless something blocks or drowns out the sound.[/I] [*][I]The DM decides whether you can be seen or heard beyond 300 feet, and how far.[/I] [*][I][I]If a creature can't see you, it has disadvantage on attack rolls against you, and you have advantage on attack rolls against it.[/I][/I] [*][I][I]If a creature neither sees nor hears you, it can't tell if you're there and doesn't know where you are. (However, it can attack the spot where it last detected you; if you're still there, you may get hit.)[/I][/I] [*][I]Once on each of your turns, you may become Stealthy (no action required).[/I] [/LIST] [B]Stealthy Condition:[/B] [LIST] [*]Your speed is halved, unless you are flying and held aloft by magic. [*]The first time a creature might detect you, make a Stealth check and note the result. Keep this result until there are no longer any creatures that might detect you, or 1 minute has passed, or you stop being Stealthy. [*]If a creature's passive Perception is lower than your Stealth result, you can move without that creature hearing you. [*]You can stop being Stealthy at any time (no action required). You also stop being Stealthy if you attack; if you cast a spell with verbal or somatic components; or if you do something that draws attention to you. [/LIST] [B]Hide Action: [/B]You can only use this action while Stealthy, and its effects end if you stop being Stealthy. Choose a source of partial obscurement that you can see; it must be your size or larger. If any creature's passive Perception is lower than your Stealth result, that creature can't see you as long as the obscurement remains between it and you. Once the creature does see you, it stops being affected until you Hide again. [B]Detect Action:[/B] Make a Perception check. Until the end of your next turn, you may use the result in place of your passive Perception to detect Stealthy creatures. [B]Blinded Condition:[/B] [LIST] [*]You can't see anything. [/LIST] [B]Invisible Condition:[/B] [LIST] [*]Other creatures can't see you. [/LIST] [/QUOTE]
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