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Playtest 6: Stealth Rules
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<blockquote data-quote="Hriston" data-source="post: 9059865" data-attributes="member: 6787503"><p>Comparing this Hide action with the 2014 Hide action which references the "Hiding" sidebar and the "Unseen Attackers and Targets" rules, the clear intent seems to be to remove in-combat hiding from the realm of DM discretion and turn it into a player facing "stealth mode" that can be invoked reliably and under pre-defined conditions. </p><ul> <li data-xf-list-type="ul">Where the Hiding sidebar has "The DM decides when circumstances are appropriate for hiding", the playtest gives clearly defined circumstances that, if established, would then allow a player to call for their own Stealth check and requires the DM to disclose information about whether said circumstances have been met. </li> <li data-xf-list-type="ul">Where the Hiding sidebar has the success of your check depend on a contest with the Perception checks of creatures whose Wisdom scores and Perception proficiencies are potentially unknown to the players and ultimately set by the DM, the playtest requires that you hit a fixed DC of 15. </li> <li data-xf-list-type="ul">Where the Hiding sidebar has "under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted," the playtest grants the player the Invisible condition which does not end until either the player takes certain actions to end it or an enemy finds you with a Wisdom (Perception) check.</li> </ul><p>The desired result seems to be that hiding in combat will be more like making an attack. I.e. the player states they are taking the action and rolls unbidden by the DM.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9059865, member: 6787503"] Comparing this Hide action with the 2014 Hide action which references the "Hiding" sidebar and the "Unseen Attackers and Targets" rules, the clear intent seems to be to remove in-combat hiding from the realm of DM discretion and turn it into a player facing "stealth mode" that can be invoked reliably and under pre-defined conditions. [LIST] [*]Where the Hiding sidebar has "The DM decides when circumstances are appropriate for hiding", the playtest gives clearly defined circumstances that, if established, would then allow a player to call for their own Stealth check and requires the DM to disclose information about whether said circumstances have been met. [*]Where the Hiding sidebar has the success of your check depend on a contest with the Perception checks of creatures whose Wisdom scores and Perception proficiencies are potentially unknown to the players and ultimately set by the DM, the playtest requires that you hit a fixed DC of 15. [*]Where the Hiding sidebar has "under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted," the playtest grants the player the Invisible condition which does not end until either the player takes certain actions to end it or an enemy finds you with a Wisdom (Perception) check. [/LIST] The desired result seems to be that hiding in combat will be more like making an attack. I.e. the player states they are taking the action and rolls unbidden by the DM. [/QUOTE]
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Playtest 6: Stealth Rules
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