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Playtest 6: Stealth Rules
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<blockquote data-quote="Emberashh" data-source="post: 9059983" data-attributes="member: 7040941"><p><img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p>I think the lack of popular actual-plays of other games is a big culprit in why DND seems so sticky like that; DND itself only exploded into its current popularity because the personalities within Critical Role became very popular, and I guarantee you if they had stuck with Pathfinder there'd probably be a very different landscape by now. </p><p></p><p>People weren't sending pizzas to those guys just because DND was that cool; <em>they</em> were cool. </p><p></p><p>Heck, even I only came into the TTRPG scene from cRPGs because I had found in CR a reliable and interesting way to actually see how these games work in action, which eventually lead to me being in the group Im with and then on to writing my own game. </p><p></p><p>Its really a problem I think just exists with tabletop gaming in general. If you don't have friends or a Lets Play to watch thats doing some newfangled game you've never heard of, you're only going to know games that have broken out into mainstream culture. </p><p></p><p>And for whatever reason, something about tabletop gaming seems to preclude a lot of exploring of other games. I think its mostly to do with just being able to jump in at any time, friends or no friends, but even then.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9059983, member: 7040941"] 🤷♂️ I think the lack of popular actual-plays of other games is a big culprit in why DND seems so sticky like that; DND itself only exploded into its current popularity because the personalities within Critical Role became very popular, and I guarantee you if they had stuck with Pathfinder there'd probably be a very different landscape by now. People weren't sending pizzas to those guys just because DND was that cool; [I]they[/I] were cool. Heck, even I only came into the TTRPG scene from cRPGs because I had found in CR a reliable and interesting way to actually see how these games work in action, which eventually lead to me being in the group Im with and then on to writing my own game. Its really a problem I think just exists with tabletop gaming in general. If you don't have friends or a Lets Play to watch thats doing some newfangled game you've never heard of, you're only going to know games that have broken out into mainstream culture. And for whatever reason, something about tabletop gaming seems to preclude a lot of exploring of other games. I think its mostly to do with just being able to jump in at any time, friends or no friends, but even then. [/QUOTE]
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Playtest 6: Stealth Rules
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