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<blockquote data-quote="Mistwell" data-source="post: 9086014" data-attributes="member: 2525"><p>Because if class A can use the best feats and class B cannot use the best feats, then classes will no be balanced in games with access to feats. Much like the monk can't use most of the magic items found in the game that a paladin can use. So you need more than feats balancing with each other - you need balance in access to them as well.</p><p></p><p></p><p>I am not comparing a non-feat paladin game to a feat-paladin game. I am comparing a feat monk to a feat paladin. It's not even about optimization - Literally most feats you could even do anything with go away for the monk. If you were going to choose the weakest of the 5 you don't have access to because the class was built poorly, you're still weaker than you should be.</p><p></p><p></p><p></p><p>That is NOT the result however and this is why I was you need to crunch the numbers. A poorly built featless Paladin will STILL outpower a well built feat based monk! The disparity is that wide and it's not theory that is provable. If all the Paladin did was just use all their spell slots for smites and took no feats, they would definitely out damage the monk with feats no matter how well built the monk is. This is a REAL ISSUE WITH THE CLASS. It's not fiction. </p><p></p><p></p><p></p><p>Nobody is advocating for careless buffing. The issue isn't with just the feats. It's with magic items, it's with being too single resource dependent, it's their reliance on short rests, it's their lack of damage, it's issues across the board. It really is easier to buff the class than it is to fix everything else in the game to make their existing class function better. Again, even if the solution I (and many many others) are advocating were done, the paladin would still outclass them in almost everything! It's just that the gap wouldn't be quite as wide as it right now.</p><p></p><p></p><p></p><p>They're bleeding across their entire body, and metaphors don't help.</p><p></p><p></p><p>You don't fix feats, magic items, weapons, weapon masteries all to fix the monk. Particularly since those elements are all generally popular already. You just fix the monk.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9086014, member: 2525"] Because if class A can use the best feats and class B cannot use the best feats, then classes will no be balanced in games with access to feats. Much like the monk can't use most of the magic items found in the game that a paladin can use. So you need more than feats balancing with each other - you need balance in access to them as well. I am not comparing a non-feat paladin game to a feat-paladin game. I am comparing a feat monk to a feat paladin. It's not even about optimization - Literally most feats you could even do anything with go away for the monk. If you were going to choose the weakest of the 5 you don't have access to because the class was built poorly, you're still weaker than you should be. That is NOT the result however and this is why I was you need to crunch the numbers. A poorly built featless Paladin will STILL outpower a well built feat based monk! The disparity is that wide and it's not theory that is provable. If all the Paladin did was just use all their spell slots for smites and took no feats, they would definitely out damage the monk with feats no matter how well built the monk is. This is a REAL ISSUE WITH THE CLASS. It's not fiction. Nobody is advocating for careless buffing. The issue isn't with just the feats. It's with magic items, it's with being too single resource dependent, it's their reliance on short rests, it's their lack of damage, it's issues across the board. It really is easier to buff the class than it is to fix everything else in the game to make their existing class function better. Again, even if the solution I (and many many others) are advocating were done, the paladin would still outclass them in almost everything! It's just that the gap wouldn't be quite as wide as it right now. They're bleeding across their entire body, and metaphors don't help. You don't fix feats, magic items, weapons, weapon masteries all to fix the monk. Particularly since those elements are all generally popular already. You just fix the monk. [/QUOTE]
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