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Playtest 8: Cantrips
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<blockquote data-quote="Chaosmancer" data-source="post: 9197806" data-attributes="member: 6801228"><p>Eh, yes and no. </p><p></p><p>I've been pointing out in another thread that the chances of success for various rolls are... pretty low. If you have a DC 20, and JUST proficiency, then even by level 7 you are looking at a mere +7. That is a 40% chance of success. Expertise raises that to 55%. Which is still not game breaking.</p><p></p><p>Where Expertise becomes a "problem" is late game, and even then it is only truly a problem when you add things like Reliable Talent. But then again, on the other hand, I do acknowledge there is a level of fantasy where tasks that are normally hard are trivial for the character in question, and they can attempt things generally considered utterly impossible by mere mortals. </p><p></p><p>I think we <strong>are </strong>close to a good balance, but the skill system really does need a few extra bits and bobs to really make it shine. I've recently once more been tempted by skill powers, and I could see ways to slot those in as partial solutions.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9197806, member: 6801228"] Eh, yes and no. I've been pointing out in another thread that the chances of success for various rolls are... pretty low. If you have a DC 20, and JUST proficiency, then even by level 7 you are looking at a mere +7. That is a 40% chance of success. Expertise raises that to 55%. Which is still not game breaking. Where Expertise becomes a "problem" is late game, and even then it is only truly a problem when you add things like Reliable Talent. But then again, on the other hand, I do acknowledge there is a level of fantasy where tasks that are normally hard are trivial for the character in question, and they can attempt things generally considered utterly impossible by mere mortals. I think we [B]are [/B]close to a good balance, but the skill system really does need a few extra bits and bobs to really make it shine. I've recently once more been tempted by skill powers, and I could see ways to slot those in as partial solutions. [/QUOTE]
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Playtest 8: Cantrips
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