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<blockquote data-quote="OB1" data-source="post: 9204829" data-attributes="member: 6796241"><p>I've got to quibble with you assumption on the class fantasy for Moon Druids. I think the 60% adoption rate for the subclass isn't tied to the fantasy of the class, but rather the metagame knowledge that being a Moon Druid means you essentially have 4-5x the total HP of other players at your level thru an adventuring day, and that the choice to become a Moon Druid is largely out of the desire to not have your character drop/die. Which is fine! </p><p></p><p>For some newer players, I think there is a lot of anxiety around the idea of your character dropping/dying in combat, in a way that can make the game unfun for them and the 2014 Moon Druid was the go to class to help alleviate that anxiety. All that said, the survivability of the Moon Druid is still very good (2x total HP of other classes thanks to those THPs and in combat Cure Wounds with the 2d8s also increases survivability) while allowing the Moon Druid to be much more effective in fighting enemies and assisting allies in combat.</p><p></p><p>It's going to be a painful change for existing players who really love the subclass, but I think new players who have anxiety around character death will still flock to the Moon Druid for it's survivability in combat.</p><p></p><p>I do agree that Wizards needs to put together a very smart list of beasts in the PHB for players to transform into, and I think they will. I'd be shocked if the Owlbear doesn't make it in as a CR3 beast, both because of DaDHAT and BG3. And give the Owlbear the Crushing Flight bonus action from BG3! Such an insanely satisfying ability <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OB1, post: 9204829, member: 6796241"] I've got to quibble with you assumption on the class fantasy for Moon Druids. I think the 60% adoption rate for the subclass isn't tied to the fantasy of the class, but rather the metagame knowledge that being a Moon Druid means you essentially have 4-5x the total HP of other players at your level thru an adventuring day, and that the choice to become a Moon Druid is largely out of the desire to not have your character drop/die. Which is fine! For some newer players, I think there is a lot of anxiety around the idea of your character dropping/dying in combat, in a way that can make the game unfun for them and the 2014 Moon Druid was the go to class to help alleviate that anxiety. All that said, the survivability of the Moon Druid is still very good (2x total HP of other classes thanks to those THPs and in combat Cure Wounds with the 2d8s also increases survivability) while allowing the Moon Druid to be much more effective in fighting enemies and assisting allies in combat. It's going to be a painful change for existing players who really love the subclass, but I think new players who have anxiety around character death will still flock to the Moon Druid for it's survivability in combat. I do agree that Wizards needs to put together a very smart list of beasts in the PHB for players to transform into, and I think they will. I'd be shocked if the Owlbear doesn't make it in as a CR3 beast, both because of DaDHAT and BG3. And give the Owlbear the Crushing Flight bonus action from BG3! Such an insanely satisfying ability :) [/QUOTE]
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