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Playtest 8 Druid discussion
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<blockquote data-quote="Stalker0" data-source="post: 9209947" data-attributes="member: 5889"><p>I think people are forgetting there is a lot of pieces to this new puzzle.</p><p></p><p>1) New AC: 13 + wisdom. That rivals any armor user who isn't wearing a shield, and goes all the way to full plate which a lot of classes can't wear.</p><p>2) Temp HP: Its not what it used to be, but its still 3x druid level.</p><p>3) Healing in wild shape: Druids now get 2d8+wisdom healing (or 4d8/6d8 etc) while in wild shape, which is a lot more than they use to have.</p><p>4) A lot more wildshape: This is the big one that I think a lot of people are forgetting. The druid now gets a lot more wildshape especially at 5+. They get a use every short rest, and at 5th can convert a 1st level slot into a wildshape. So yeah your 5th level moon druid takes 15 damage and loses their temp hp....spend a 1st level slot and wildshape against as a bonus action for another 15 temp hp. No other class can just stack on temp hp like that so easily for such a low cost.</p><p></p><p>Now I respect this is not the 2nd level moon druid of ungodly power that we have now...and for good reason. But I think people aren't looking at the whole package, they see they lost the mound of temp hp they had before and just assume its a complete nerf. But there are some gains here, and those gains do help to compensate. Now is it as good as before...its not (nor should it be). And does it consume more spellcasting than before...it does. But I don't think this moon druid is weak</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9209947, member: 5889"] I think people are forgetting there is a lot of pieces to this new puzzle. 1) New AC: 13 + wisdom. That rivals any armor user who isn't wearing a shield, and goes all the way to full plate which a lot of classes can't wear. 2) Temp HP: Its not what it used to be, but its still 3x druid level. 3) Healing in wild shape: Druids now get 2d8+wisdom healing (or 4d8/6d8 etc) while in wild shape, which is a lot more than they use to have. 4) A lot more wildshape: This is the big one that I think a lot of people are forgetting. The druid now gets a lot more wildshape especially at 5+. They get a use every short rest, and at 5th can convert a 1st level slot into a wildshape. So yeah your 5th level moon druid takes 15 damage and loses their temp hp....spend a 1st level slot and wildshape against as a bonus action for another 15 temp hp. No other class can just stack on temp hp like that so easily for such a low cost. Now I respect this is not the 2nd level moon druid of ungodly power that we have now...and for good reason. But I think people aren't looking at the whole package, they see they lost the mound of temp hp they had before and just assume its a complete nerf. But there are some gains here, and those gains do help to compensate. Now is it as good as before...its not (nor should it be). And does it consume more spellcasting than before...it does. But I don't think this moon druid is weak [/QUOTE]
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