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<blockquote data-quote="James Gasik" data-source="post: 9216261" data-attributes="member: 6877472"><p>Again, like I said, it seems pretty campaign dependent. The game I'm playing in, "weaker" foes at even level 7 aren't even going to be reduced to half hit points by Fireball, so I'm not seeing how useful this power would be at level 11.</p><p></p><p>But if for whatever reason, mobs of CR 2 or less critters are still prevalent to your level 11 Monk, then yeah, this might be worth the 4-5 Ki. </p><p></p><p>Now as to what other spells you could use against weak foes, it depends. If you want to kill them, then yeah, it's Fireball or something higher level that either does more damage or has larger area- Sickening Radiance, Cone of Cold, Circle of Death. However, especially with your higher save DC's against the relatively lower DC's of weak critters, you only need to stall them while having your martials murder them, even at low levels, Web, Sleet Storm, and Stinking Cloud can be very effective.</p><p></p><p>Especially in the Monk's case, there's no reason they couldn't get something bigger than Fireball to work with. Burning all your Ki gets you 2 9d6 Fireballs/short rest, leaving you with your basic 3 attacks per turn and nothing fancy.</p><p></p><p>Meanwhile, the Warlock at level 11 could use all three Pact Slots for 10d6 Fireballs (or a 4th or 5th-level spell) per short rest, and have their Eldritch Blast to fall back on, which is ranged, also has three attacks, and does d10+5 (probably) vs. the Monk's d8+5. Plus rider effects like Push or Pull.</p><p></p><p>It's nice to have the option for Fireball, but I don't see it as a particularly fantastic one.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9216261, member: 6877472"] Again, like I said, it seems pretty campaign dependent. The game I'm playing in, "weaker" foes at even level 7 aren't even going to be reduced to half hit points by Fireball, so I'm not seeing how useful this power would be at level 11. But if for whatever reason, mobs of CR 2 or less critters are still prevalent to your level 11 Monk, then yeah, this might be worth the 4-5 Ki. Now as to what other spells you could use against weak foes, it depends. If you want to kill them, then yeah, it's Fireball or something higher level that either does more damage or has larger area- Sickening Radiance, Cone of Cold, Circle of Death. However, especially with your higher save DC's against the relatively lower DC's of weak critters, you only need to stall them while having your martials murder them, even at low levels, Web, Sleet Storm, and Stinking Cloud can be very effective. Especially in the Monk's case, there's no reason they couldn't get something bigger than Fireball to work with. Burning all your Ki gets you 2 9d6 Fireballs/short rest, leaving you with your basic 3 attacks per turn and nothing fancy. Meanwhile, the Warlock at level 11 could use all three Pact Slots for 10d6 Fireballs (or a 4th or 5th-level spell) per short rest, and have their Eldritch Blast to fall back on, which is ranged, also has three attacks, and does d10+5 (probably) vs. the Monk's d8+5. Plus rider effects like Push or Pull. It's nice to have the option for Fireball, but I don't see it as a particularly fantastic one. [/QUOTE]
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