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Playtest 8 Monk Discussion
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<blockquote data-quote="MPA2000" data-source="post: 9252206" data-attributes="member: 6682107"><p>The Monk was never a melee heavy class since it's birth, even then it was part of the Druid or Priest (Cleric) subclass that's why it's has a d8 hit dice and for some reason has never changed. The Ki should never have been implemented and I don't know why they thought it was a great idea. That being said I've seen arguments from both sides calling the Monk "squishy" and others saying it's broken. </p><p>I've looked at the PHB version and other than the the low unarmed damage, I didn't see anything wrong with with the class. Yeah they start of weak, but so does every class and eventually it becomes a walking force of destruction. The new Playtest took away things they shouldn't have such as the Tranquility, non-aging, poison immunity and ability to astral project. However, they improved Deflect attacks and added deflect energy attacks, when a DM says you deflected the attack but still take burning damage. Ha! Not anymore! To be honest at 13 the level, the PC is practically going to be able to walk into any situation virtually unscathed.</p><p></p><p>Back to the PHB. The Quivering palm is great but took too long to implement. The new version is just silly 10d12 and save vs half at 4 discipline points? Okay so if you are lucky to ever reach level 17, you will do an average of 65 pts of damage with that blow on a save. It also reads you do this with every unarmed blow? So you get four attacks with a 1 discipline Point. So you could hit the creature four times dealing an average of 260 points of damage in one round, at a cost of all 17 Discipline Points. Which you can get back with a short rest or on the next fight initiative roll thanks to Uncanny Metabolism. </p><p></p><p>I think the Way of the Shadow monk in the PHB is the better subclass. Playtest 6 got rid of the good spells (silence and Without a Trace), but is still useful against anyone without Blindsight, Truesight or Devilsight.</p></blockquote><p></p>
[QUOTE="MPA2000, post: 9252206, member: 6682107"] The Monk was never a melee heavy class since it's birth, even then it was part of the Druid or Priest (Cleric) subclass that's why it's has a d8 hit dice and for some reason has never changed. The Ki should never have been implemented and I don't know why they thought it was a great idea. That being said I've seen arguments from both sides calling the Monk "squishy" and others saying it's broken. I've looked at the PHB version and other than the the low unarmed damage, I didn't see anything wrong with with the class. Yeah they start of weak, but so does every class and eventually it becomes a walking force of destruction. The new Playtest took away things they shouldn't have such as the Tranquility, non-aging, poison immunity and ability to astral project. However, they improved Deflect attacks and added deflect energy attacks, when a DM says you deflected the attack but still take burning damage. Ha! Not anymore! To be honest at 13 the level, the PC is practically going to be able to walk into any situation virtually unscathed. Back to the PHB. The Quivering palm is great but took too long to implement. The new version is just silly 10d12 and save vs half at 4 discipline points? Okay so if you are lucky to ever reach level 17, you will do an average of 65 pts of damage with that blow on a save. It also reads you do this with every unarmed blow? So you get four attacks with a 1 discipline Point. So you could hit the creature four times dealing an average of 260 points of damage in one round, at a cost of all 17 Discipline Points. Which you can get back with a short rest or on the next fight initiative roll thanks to Uncanny Metabolism. I think the Way of the Shadow monk in the PHB is the better subclass. Playtest 6 got rid of the good spells (silence and Without a Trace), but is still useful against anyone without Blindsight, Truesight or Devilsight. [/QUOTE]
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