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<blockquote data-quote="Mirrorrorrim" data-source="post: 9180748" data-attributes="member: 7040132"><p>Several disjointed thoughts...</p><p></p><p>It looks like there has been an ongoing shift to how Disease is portrayed in the game. It's being removed from class abilities, and monsters' disease abilities are often tied to the Poisoned condition. We'll see how far they go in 2024.</p><p></p><p>There is already a common consideration that drugs and alcohol are subtle poisons that don't deal immediate damage, rather can cause the Poisoned condition if enough is imbibed. It also narratively works with Dwarven Resilience makes dwarves less susceptible to alcohol. That can work for drugs too.</p><p></p><p>With Poison being such a commonly resisted damage type, I don't think I'd have a problem with "Poison" being enhanced to become a larger umbrella that includes drugs, alcohol, and disease, that if they were induced with magic, it could be necromantic magic. Aren't drug and alcohol addictions diseases? Aren't drugs and alcohol poisons? Blood alcohol poisoning? Blood of the Vine? As for necromantic vintners, if there was <em>magical</em> fermentation of biological matter into poison, that would be Necromancy! Woo! It all makes sense!</p><p></p><p>I know, I know. I'm waaaaay out there.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9180748, member: 7040132"] Several disjointed thoughts... It looks like there has been an ongoing shift to how Disease is portrayed in the game. It's being removed from class abilities, and monsters' disease abilities are often tied to the Poisoned condition. We'll see how far they go in 2024. There is already a common consideration that drugs and alcohol are subtle poisons that don't deal immediate damage, rather can cause the Poisoned condition if enough is imbibed. It also narratively works with Dwarven Resilience makes dwarves less susceptible to alcohol. That can work for drugs too. With Poison being such a commonly resisted damage type, I don't think I'd have a problem with "Poison" being enhanced to become a larger umbrella that includes drugs, alcohol, and disease, that if they were induced with magic, it could be necromantic magic. Aren't drug and alcohol addictions diseases? Aren't drugs and alcohol poisons? Blood alcohol poisoning? Blood of the Vine? As for necromantic vintners, if there was [I]magical[/I] fermentation of biological matter into poison, that would be Necromancy! Woo! It all makes sense! I know, I know. I'm waaaaay out there. [/QUOTE]
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