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<blockquote data-quote="OB1" data-source="post: 9181278" data-attributes="member: 6796241"><p>This made me think of a crazy idea. Haven't fleshed it out, but here's what I'm thinking.</p><p></p><p>Make reactions a group resource equal to the number of PCs in the party. Spent reactions reset at the top of initiative each round for each PC still able to use reactions at that point (so an unconscious PC at the top of the round reduces available reactions by 1 that round). Any PC can claim a reaction when it's relevant as long as there are reactions still available that round. Enemies get their own pool of reactions, which are equal to the number of PCs and any enemy can claim a reaction when it's relevant.</p><p></p><p>With a group of 5 PCs fighting 1 enemy, both sides get 5 reactions a round.</p><p>With a group of 5 PCs fighting 10 enemies, both sides get 5 reactions a round.</p><p></p><p>Feel like this opens up all kinds of new tactical options (some of which I'm sure could be severely abused) and also levels reaction economy across different numbers of monsters. Have I lost my mind?</p></blockquote><p></p>
[QUOTE="OB1, post: 9181278, member: 6796241"] This made me think of a crazy idea. Haven't fleshed it out, but here's what I'm thinking. Make reactions a group resource equal to the number of PCs in the party. Spent reactions reset at the top of initiative each round for each PC still able to use reactions at that point (so an unconscious PC at the top of the round reduces available reactions by 1 that round). Any PC can claim a reaction when it's relevant as long as there are reactions still available that round. Enemies get their own pool of reactions, which are equal to the number of PCs and any enemy can claim a reaction when it's relevant. With a group of 5 PCs fighting 1 enemy, both sides get 5 reactions a round. With a group of 5 PCs fighting 10 enemies, both sides get 5 reactions a round. Feel like this opens up all kinds of new tactical options (some of which I'm sure could be severely abused) and also levels reaction economy across different numbers of monsters. Have I lost my mind? [/QUOTE]
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