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<blockquote data-quote="tetrasodium" data-source="post: 9182851" data-attributes="member: 93670"><p>Look at the returns</p><p>[spoiler="cliff notes version"]</p><ul> <li data-xf-list-type="ul">L5<ul> <li data-xf-list-type="ul">Arcane Study: an arcane focus (starting gear grade) & a blank book</li> <li data-xf-list-type="ul">Armory: Fill with weapons & armor that may or may not be lootable by the PCs</li> <li data-xf-list-type="ul">Barracks: ??? ask your GM</li> <li data-xf-list-type="ul">Garden: Make potion of healing, basic poison, antitoxin, decorative flowers, or vegetables</li> <li data-xf-list-type="ul">sanctuary: cast healing word 1x or craft a focus item (starting gear grade)</li> <li data-xf-list-type="ul">Smithy: Make sone stuff on the adventuring gear table or we agree to be honest & admit that this converts gold to +1 weapons to ensure players don't need to go through the GM or worry about any reasons a specific flavor might not be available. <strong>What's truly shocking is how grossly outsized this benefit is compared to caster analogs at this & even higher level bastions </strong></li> <li data-xf-list-type="ul">Storehouse: lolwut?... Convert 2500gp to 550gp gold & at leveks9/13 it grows to 2000gp>2400gp & 5000gp>7500gp to ensure money eventually has no value whatsoever given the expected ability to do that 6-8x per level...</li> <li data-xf-list-type="ul">Workshop: Make tools... like the kind you might start with or grants heroic advantage</li> </ul></li> <li data-xf-list-type="ul">L9<ul> <li data-xf-list-type="ul">Gaming Hall: Earn between 3gp & 600gp...</li> <li data-xf-list-type="ul">Greenhouse: Make [notapotion] of lesser restoration, potion of greater healing, midnight tears, pale tincture, torpor, or truth serum</li> <li data-xf-list-type="ul">Laboratory: Basic poison, a rare poison, or a (maybe) level appropriate potion of your choice</li> <li data-xf-list-type="ul">Library: Effectively cast legend lore analog after a week</li> <li data-xf-list-type="ul">Sacricity: burn gold to craft turbo charged holy water, recover a 5th level or lower slot on a short rest 1x,... or,,, choose one of the following : Pearl of power, periapt of wound closure, ring of water walking, sending stones, staff of the python, wand of magic detection</li> <li data-xf-list-type="ul">Scriptorium: Basically simplified <a href="https://www.dandwiki.com/wiki/SRD:Scribe_Scroll" target="_blank">scribe scroll</a> now that the campaign is winding down, but only scrolls for spells you can cast</li> <li data-xf-list-type="ul">Stable: Much like the storehouse but with mounts.</li> <li data-xf-list-type="ul">Teleportation circle: it is what it is & you can get an archmage to cast a spell for you on occasion</li> <li data-xf-list-type="ul">Training area: Prermanantly add lots of temporary things to your PC's character sheet because the sheet can't track temporary proficiency... That or +/-1d4 damage to certain attack types to continue the bolded sentiment above.</li> <li data-xf-list-type="ul">Trophy Room: Make a single use trinket that casts one of the following: death ward, find traps, locate creature, magic weapon, remove curse, or speak with dead.</li> <li data-xf-list-type="ul"></li> </ul></li> <li data-xf-list-type="ul">L13<ul> <li data-xf-list-type="ul">Archive: Advantage on one or more types of check</li> <li data-xf-list-type="ul">Meditation Chamber: advantage on two types of save</li> <li data-xf-list-type="ul">Menagerie: Stockpile animals a moon druid might transform into so you can... [ispoiler]ask your gm[/ispoiler]</li> <li data-xf-list-type="ul">Observatory: Cast contact other plane or maybe gain one of the charm of darkvision/heroism/vitality from the DMG</li> <li data-xf-list-type="ul">Pub: Gain a kinda neat CIA/NSA information gathering service and stockpile <s>potions</s> <s>cocktails</s> special release nukacola bottles in you & your party's backpacks to carry around till use</li> <li data-xf-list-type="ul">Reliquary: Cast greater restoration or get an item you can sub for a rare spell component worth up to 1000gp</li> </ul></li> <li data-xf-list-type="ul">L17<ul> <li data-xf-list-type="ul">Demiplane: Can't be scried & make mundane objects with fabricate analog at a level you should be able to <em>trivially</em> afford them... <em>unless</em>.. [ispoiler]the GM has made them hard to find for whatever reason[/ispoiler].</li> <li data-xf-list-type="ul">Guild Hall: Lots of things. One pairs with a different building (menagerie) & most of the rest turn a PC into someone with a top tier mover & shaker NPC powerbase going from hired muscle to seat at the table in a relevant adventure or pointless fluff even at a much lower level... don't forget the option to put "do I have a map for that">"when are you going to let me use my bastion?" on loop</li> <li data-xf-list-type="ul">Sanctum: Cast heal or word of recall 1x</li> <li data-xf-list-type="ul">War Room: Recruit NPCs to... ask your gm</li> </ul></li> </ul><p></p><p>[/spoiler]</p><p>Not only are the returns wildly imbalanced across class types there is a huge focus on kneecapping the GM's control over economy & availability.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9182851, member: 93670"] Look at the returns [spoiler="cliff notes version"] [LIST] [*]L5 [LIST] [*]Arcane Study: an arcane focus (starting gear grade) & a blank book [*]Armory: Fill with weapons & armor that may or may not be lootable by the PCs [*]Barracks: ??? ask your GM [*]Garden: Make potion of healing, basic poison, antitoxin, decorative flowers, or vegetables [*]sanctuary: cast healing word 1x or craft a focus item (starting gear grade) [*]Smithy: Make sone stuff on the adventuring gear table or we agree to be honest & admit that this converts gold to +1 weapons to ensure players don't need to go through the GM or worry about any reasons a specific flavor might not be available. [B]What's truly shocking is how grossly outsized this benefit is compared to caster analogs at this & even higher level bastions [/B] [*]Storehouse: lolwut?... Convert 2500gp to 550gp gold & at leveks9/13 it grows to 2000gp>2400gp & 5000gp>7500gp to ensure money eventually has no value whatsoever given the expected ability to do that 6-8x per level... [*]Workshop: Make tools... like the kind you might start with or grants heroic advantage [/LIST] [*]L9 [LIST] [*]Gaming Hall: Earn between 3gp & 600gp... [*]Greenhouse: Make [notapotion] of lesser restoration, potion of greater healing, midnight tears, pale tincture, torpor, or truth serum [*]Laboratory: Basic poison, a rare poison, or a (maybe) level appropriate potion of your choice [*]Library: Effectively cast legend lore analog after a week [*]Sacricity: burn gold to craft turbo charged holy water, recover a 5th level or lower slot on a short rest 1x,... or,,, choose one of the following : Pearl of power, periapt of wound closure, ring of water walking, sending stones, staff of the python, wand of magic detection [*]Scriptorium: Basically simplified [URL='https://www.dandwiki.com/wiki/SRD:Scribe_Scroll']scribe scroll[/URL] now that the campaign is winding down, but only scrolls for spells you can cast [*]Stable: Much like the storehouse but with mounts. [*]Teleportation circle: it is what it is & you can get an archmage to cast a spell for you on occasion [*]Training area: Prermanantly add lots of temporary things to your PC's character sheet because the sheet can't track temporary proficiency... That or +/-1d4 damage to certain attack types to continue the bolded sentiment above. [*]Trophy Room: Make a single use trinket that casts one of the following: death ward, find traps, locate creature, magic weapon, remove curse, or speak with dead. [*] [/LIST] [*]L13 [LIST] [*]Archive: Advantage on one or more types of check [*]Meditation Chamber: advantage on two types of save [*]Menagerie: Stockpile animals a moon druid might transform into so you can... [ispoiler]ask your gm[/ispoiler] [*]Observatory: Cast contact other plane or maybe gain one of the charm of darkvision/heroism/vitality from the DMG [*]Pub: Gain a kinda neat CIA/NSA information gathering service and stockpile [S]potions[/S] [S]cocktails[/S] special release nukacola bottles in you & your party's backpacks to carry around till use [*]Reliquary: Cast greater restoration or get an item you can sub for a rare spell component worth up to 1000gp [/LIST] [*]L17 [LIST] [*]Demiplane: Can't be scried & make mundane objects with fabricate analog at a level you should be able to [I]trivially[/I] afford them... [I]unless[/I].. [ispoiler]the GM has made them hard to find for whatever reason[/ispoiler]. [*]Guild Hall: Lots of things. One pairs with a different building (menagerie) & most of the rest turn a PC into someone with a top tier mover & shaker NPC powerbase going from hired muscle to seat at the table in a relevant adventure or pointless fluff even at a much lower level... don't forget the option to put "do I have a map for that">"when are you going to let me use my bastion?" on loop [*]Sanctum: Cast heal or word of recall 1x [*]War Room: Recruit NPCs to... ask your gm [/LIST] [/LIST] [/spoiler] Not only are the returns wildly imbalanced across class types there is a huge focus on kneecapping the GM's control over economy & availability. [/QUOTE]
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