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Playtest Campaign: Second Session TPK
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<blockquote data-quote="MortalPlague" data-source="post: 6055701" data-attributes="member: 62721"><p><strong><span style="font-size: 15px">Observations</span></strong></p><p></p><p>Two sessions in, and I'm already noticing a few things about this latest playtest.</p><p></p><ul> <li data-xf-list-type="ul">The rogue doesn't feel as gimped as I was expecting. Instead, Rosco was consistently dealing sneak attack damage, hitting regularly, and was almost always effective. His skill bonuses came up a fair bit too.</li> <li data-xf-list-type="ul">The encounter guidelines feel spot on. The xp values seem to be a good gauge of how difficult an encounter will be. They also mention that lower level monsters won't be so much of a threat as higher level ones, which was completely accurate in my findings, despite not a huge disparity in attack bonus.</li> <li data-xf-list-type="ul">Economy is something I like. The amount of treasure feels pretty good, actually; silver is worth something, and a gem worth 10 gp is actually a reasonably big deal at 1st level. I would still love to see them switch to a silver standard as they were discussing, but I'm pretty pleased with how things are now.</li> <li data-xf-list-type="ul">On the same note, equipment is pretty useful. After the TPK, the PCs were stocking up on caltrops, hunting traps, and all sorts of other useful things.</li> <li data-xf-list-type="ul">Area of effect attacks are extremely deadly in this edition. The biggest damage dealers were the hell hounds with their breath, and the kobold trapmaster's fire bomb. Those attacks were <em>dangerous</em>!</li> </ul></blockquote><p></p>
[QUOTE="MortalPlague, post: 6055701, member: 62721"] [b][size=4]Observations[/size][/b] Two sessions in, and I'm already noticing a few things about this latest playtest. [LIST] [*]The rogue doesn't feel as gimped as I was expecting. Instead, Rosco was consistently dealing sneak attack damage, hitting regularly, and was almost always effective. His skill bonuses came up a fair bit too. [*]The encounter guidelines feel spot on. The xp values seem to be a good gauge of how difficult an encounter will be. They also mention that lower level monsters won't be so much of a threat as higher level ones, which was completely accurate in my findings, despite not a huge disparity in attack bonus. [*]Economy is something I like. The amount of treasure feels pretty good, actually; silver is worth something, and a gem worth 10 gp is actually a reasonably big deal at 1st level. I would still love to see them switch to a silver standard as they were discussing, but I'm pretty pleased with how things are now. [*]On the same note, equipment is pretty useful. After the TPK, the PCs were stocking up on caltrops, hunting traps, and all sorts of other useful things. [*]Area of effect attacks are extremely deadly in this edition. The biggest damage dealers were the hell hounds with their breath, and the kobold trapmaster's fire bomb. Those attacks were [i]dangerous[/i]! [/LIST] [/QUOTE]
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Playtest Campaign: Second Session TPK
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