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<blockquote data-quote="Gorgoroth" data-source="post: 6025966" data-attributes="member: 6674889"><p><strong>of course we'll buy the books if we play</strong></p><p></p><p>The cost per hour of D&D is next to nothing compared to the cost of virtually any other form of mass entertainment. I mean, in our old AD&D group, we must have spent a total of thousands of dollars among us on books and whatnot, but divided over 20 years of playing it (many of my friends still do), it's nothing.</p><p></p><p>And yes, I did say in other threads that design my committee is fail, but there's a subtle but real difference between the users being the designers (too many cooks), and a feedback loop that acts like a hone to sharpen the edges that should be sharp, and a buff other parts that should be smooth but have bumps and imperfections.</p><p></p><p>My old AD&D DM is intrigued by this edition, since 3rd and 4th both do not appeal to him and his players. Another friend of mine, who was a DM and a player at various times, is now prepping a 5e game for next year, full rules or no full rules. So I'm one of those guys who'll slavishly devour the free stuff, and still buy the official stuff once it comes out, because we don't want to wait two years for the final product. </p><p></p><p>Longer + wider beta periods can build hype if the product is inherently good, even a cult following. But I still hope when it finally comes out there are some aspects to the game that are still unknown...who doesn't like surprises! Especially ones that are...gah, awesome.</p><p></p><p>The idea of chosing your magic system in Core would for example go a long way to establishing that as an option, rather than rely on DM fiat only in some later volume like Unearthed Arcana. There's a lot of good stuff happening, and having the game be a success on all those fronts we've already mentioned could re-kindle regular hang out times with several gamer factions in my life that have long since gone their own ways (==editions)</p><p></p><p>One edition to rule them all, would rock. It won't be perfect, but the lofty goal of merging the rifts by making a game that different styles of D&D players can enjoy at the same table is really, well, important to me. ..</p><p></p><p>//yes I am a dork (and not drunk 2nite!! "not I'm not gonna get liquored up tonight.")</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6025966, member: 6674889"] [b]of course we'll buy the books if we play[/b] The cost per hour of D&D is next to nothing compared to the cost of virtually any other form of mass entertainment. I mean, in our old AD&D group, we must have spent a total of thousands of dollars among us on books and whatnot, but divided over 20 years of playing it (many of my friends still do), it's nothing. And yes, I did say in other threads that design my committee is fail, but there's a subtle but real difference between the users being the designers (too many cooks), and a feedback loop that acts like a hone to sharpen the edges that should be sharp, and a buff other parts that should be smooth but have bumps and imperfections. My old AD&D DM is intrigued by this edition, since 3rd and 4th both do not appeal to him and his players. Another friend of mine, who was a DM and a player at various times, is now prepping a 5e game for next year, full rules or no full rules. So I'm one of those guys who'll slavishly devour the free stuff, and still buy the official stuff once it comes out, because we don't want to wait two years for the final product. Longer + wider beta periods can build hype if the product is inherently good, even a cult following. But I still hope when it finally comes out there are some aspects to the game that are still unknown...who doesn't like surprises! Especially ones that are...gah, awesome. The idea of chosing your magic system in Core would for example go a long way to establishing that as an option, rather than rely on DM fiat only in some later volume like Unearthed Arcana. There's a lot of good stuff happening, and having the game be a success on all those fronts we've already mentioned could re-kindle regular hang out times with several gamer factions in my life that have long since gone their own ways (==editions) One edition to rule them all, would rock. It won't be perfect, but the lofty goal of merging the rifts by making a game that different styles of D&D players can enjoy at the same table is really, well, important to me. .. //yes I am a dork (and not drunk 2nite!! "not I'm not gonna get liquored up tonight.") [/QUOTE]
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