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Playtest report - English edition
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<blockquote data-quote="Tehnai" data-source="post: 5924455" data-attributes="member: 59518"><p><strong><u><span style="font-size: 10px">Frank's playtest report</span></u></strong></p><p></p><p><strong><u>Overall experience</u></strong></p><p></p><p>It felt really old school. In a good way. I was genuinly afraid my character would die, which adds to the fun of the game. In fourth ed, I never felt like the team could fail but this time. We were in deep trouble more than once. Other than that, it's fun to see people trying to think out of the box, especially for the rogue.</p><p></p><p><em>DM's note: Well, I'm not willing to say that 4E was all that kind to its players, I've seen TPKs and have had character deaths on balanced encounters. But I digress.</em></p><p></p><p><u><strong>Likes</strong></u></p><p></p><p>Old school goodness, really simple and streamlined rules. Advantage and disadvantage system is fun.</p><p></p><p><em>DM's note: Advantage/disadvantage system seems to please everyone</em></p><p></p><p><strong><u>Dislikes</u></strong></p><p></p><p>Fighter lacks versatility at level one. You pretty much just hit things. But something tells me you'll get more options as you level up.</p><p></p><p><em>DM's note: A lot of the players complained about that, but chalked it off to being first level, thus weren't really bothered by it.</em></p><p></p><p><u><strong>If you could change one thing, what would it be?</strong></u></p><p></p><p>Add a theme for people who like to play with the battlefield a little. Maybe so that it gives bonus to improvised weapons or something.</p><p></p><p><em>DM's note: Character creation can't come soon enough for any of us.</em></p><p></p><p><u><strong>What was your favorite moment and why?</strong></u></p><p></p><p>When we oiled the staircase to beat the hobgoblin horde. Because it was the perfect example of thinking out of the box.</p><p></p><p><em>DM's note: That was pretty great.</em></p><p></p><p><u><strong>Did you feel like your character got the chance to shine? How so, or why not?</strong></u></p><p></p><p>More or less. I had a moment to shine everytime I dealt damage, because fighter kills things good.</p><p></p><p>--------------------</p><p></p><p>Four more players to come whenever they send their reports in.</p></blockquote><p></p>
[QUOTE="Tehnai, post: 5924455, member: 59518"] [B][U][SIZE="2"]Frank's playtest report[/SIZE][/U][/B] [B][U]Overall experience[/U][/B] It felt really old school. In a good way. I was genuinly afraid my character would die, which adds to the fun of the game. In fourth ed, I never felt like the team could fail but this time. We were in deep trouble more than once. Other than that, it's fun to see people trying to think out of the box, especially for the rogue. [I]DM's note: Well, I'm not willing to say that 4E was all that kind to its players, I've seen TPKs and have had character deaths on balanced encounters. But I digress.[/I] [U][B]Likes[/B][/U] Old school goodness, really simple and streamlined rules. Advantage and disadvantage system is fun. [I]DM's note: Advantage/disadvantage system seems to please everyone[/I] [B][U]Dislikes[/U][/B] Fighter lacks versatility at level one. You pretty much just hit things. But something tells me you'll get more options as you level up. [I]DM's note: A lot of the players complained about that, but chalked it off to being first level, thus weren't really bothered by it.[/I] [U][B]If you could change one thing, what would it be?[/B][/U] Add a theme for people who like to play with the battlefield a little. Maybe so that it gives bonus to improvised weapons or something. [I]DM's note: Character creation can't come soon enough for any of us.[/I] [U][B]What was your favorite moment and why?[/B][/U] When we oiled the staircase to beat the hobgoblin horde. Because it was the perfect example of thinking out of the box. [I]DM's note: That was pretty great.[/I] [U][B]Did you feel like your character got the chance to shine? How so, or why not?[/B][/U] More or less. I had a moment to shine everytime I dealt damage, because fighter kills things good. -------------------- Four more players to come whenever they send their reports in. [/QUOTE]
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