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<blockquote data-quote="Novem5er" data-source="post: 5956666" data-attributes="member: 57859"><p>I'm a big fan of Mike Mearls, but something about his latest update left me feeling a little concerned. Keep in mind that I'm part of the 60% that likes the direction of D&D Next... well, up until Mearl's post. A few points stuck out to me in particular:</p><p>Are these modules going to be separate products? If so, then we technically have THREE different combat systems we have to choose from, and likely purchase to run through them or try with our groups. Maybe a few gamers with early strong opinions will know what products to avoid, but a lot of us like options and want to read and test them out. So why do I say <em>three</em> products?</p><p></p><p>1. Tactical combat module</p><p>2. Narrative combat module</p><p>3. Standard Combat (PHB)</p><p></p><p>It just feels like we are NOT going to get a complete game out of the Players Handbook, and that all the cool options are going to be held back for other purchases. It also feels like they aren't really sure what kind of game they are designing, other than one with so many options (purchasable, likely) that it's a game that everyone will have <em>no reason to hate</em>.</p><p></p><p>Notice that I didn't say <em>every reason to love</em>.</p><p></p><p>So skills aren't tied to abilities? Or just <em>some skills</em> won't be tied to abilities? Or<em> some characters</em> will have<em> some skills</em> that aren't tied to abilities? It sounds like they are finding problems and then are trying to patch work a solution. Something as simple as a skill check shouldn't involve all sorts of work around rules.</p><p></p><p>Mearls just isn't filling me with a bunch of confidence here. I really try to not pass judgment, especially when a person or company is brave enough to open up their work-in-progress file and let us play and comment. It's a brave thing to do, and I admire that. Still, I kind of felt that things would be a little further along than they are now.</p><p></p><p>If these "modules" they are talking about are all included in the PHB then I might sit up and take notice. However, if we get a basic book that nobody's really that impressed with, but then all sorts of cool rules are spread around a bunch of add on purchases (I mean "books"), then I'll be concerned.</p><p></p><p>I can sum all of this up by saying that I've been more excited over the impending <strong>Dungeon World</strong> release than I am about seeing more of D&D Next.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 5956666, member: 57859"] I'm a big fan of Mike Mearls, but something about his latest update left me feeling a little concerned. Keep in mind that I'm part of the 60% that likes the direction of D&D Next... well, up until Mearl's post. A few points stuck out to me in particular: Are these modules going to be separate products? If so, then we technically have THREE different combat systems we have to choose from, and likely purchase to run through them or try with our groups. Maybe a few gamers with early strong opinions will know what products to avoid, but a lot of us like options and want to read and test them out. So why do I say [I]three[/I] products? 1. Tactical combat module 2. Narrative combat module 3. Standard Combat (PHB) It just feels like we are NOT going to get a complete game out of the Players Handbook, and that all the cool options are going to be held back for other purchases. It also feels like they aren't really sure what kind of game they are designing, other than one with so many options (purchasable, likely) that it's a game that everyone will have [I]no reason to hate[/I]. Notice that I didn't say [I]every reason to love[/I]. So skills aren't tied to abilities? Or just [I]some skills[/I] won't be tied to abilities? Or[I] some characters[/I] will have[I] some skills[/I] that aren't tied to abilities? It sounds like they are finding problems and then are trying to patch work a solution. Something as simple as a skill check shouldn't involve all sorts of work around rules. Mearls just isn't filling me with a bunch of confidence here. I really try to not pass judgment, especially when a person or company is brave enough to open up their work-in-progress file and let us play and comment. It's a brave thing to do, and I admire that. Still, I kind of felt that things would be a little further along than they are now. If these "modules" they are talking about are all included in the PHB then I might sit up and take notice. However, if we get a basic book that nobody's really that impressed with, but then all sorts of cool rules are spread around a bunch of add on purchases (I mean "books"), then I'll be concerned. I can sum all of this up by saying that I've been more excited over the impending [B]Dungeon World[/B] release than I am about seeing more of D&D Next. [/QUOTE]
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