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<blockquote data-quote="El Mahdi" data-source="post: 5957094" data-attributes="member: 59506"><p>I think that one of the core ideas they are trying to run with is that anybody can make a check to try something, even if they don't have training in the applicable skill (at least in the core system). Not being able to use the characters natural ability would mean just a straight D20 roll, and probably not have much of a chance of success because of it. Nobody would even try an untrained skill check if this was the case. Personally, I like the idea of natural ability helping you accomplish things, but I can see "Training" nullifying negative natural ability...basically that's what training does in real life anyways.</p><p> </p><p>But I could see that (not allowing ability modifiers for untrained checks) as definitely adding a grittier feel to checks. Maybe more in line with a "gritty" or higher difficulty level type module.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5957094, member: 59506"] I think that one of the core ideas they are trying to run with is that anybody can make a check to try something, even if they don't have training in the applicable skill (at least in the core system). Not being able to use the characters natural ability would mean just a straight D20 roll, and probably not have much of a chance of success because of it. Nobody would even try an untrained skill check if this was the case. Personally, I like the idea of natural ability helping you accomplish things, but I can see "Training" nullifying negative natural ability...basically that's what training does in real life anyways. But I could see that (not allowing ability modifiers for untrained checks) as definitely adding a grittier feel to checks. Maybe more in line with a "gritty" or higher difficulty level type module. B-) [/QUOTE]
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