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<blockquote data-quote="Novem5er" data-source="post: 5957377" data-attributes="member: 57859"><p>It seems people think that these combat modules are going to be built right into the PHB. If that's the case, then I'm happy to check them out.</p><p></p><p>I'm not 100% confident that this will be the case, however. I'm not sure that Wizards will devote a significant number of pages to a rules module that many purchasers of the book aren't even going to use. Also, if the tactical rules module wont take up that much space, then will it be crunchy enough to satisfy those who actually want the tactical module in the first place?</p><p></p><p>It makes sense in a perverted, corporate sort of way to split these big decisions into smaller products. Not only do they avoid confusing the scope and theme of the core book (PHB), but they can also deliver additional revenue for players that are interested.</p><p></p><p>Let's pause for a second and imagine a PHB that has all sorts of rules modules built in to it.</p><p></p><p><strong>Healing:</strong> "gritty, standard, or forgiving . . . the following boxes tell you how"</p><p></p><p><strong>Skills:</strong> "You can keep skills vague and attached to abilities, or you can use this specific list and bonuses that are not attached to abilities."</p><p></p><p><strong>Combat: </strong>"tactical, grid based? Flexible standard? Or heroic narrative? Choose an option and use the rules discussed over the next 40 pages."</p><p></p><p>This could be a neat approach. We are essentially building the game we want to run as we are reading through the chapters. "A little of this... a dash of that..."</p><p></p><p>However, there's a danger to this as well... a schizophrenic rulebook for a game that can't find its identity! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Novem5er, post: 5957377, member: 57859"] It seems people think that these combat modules are going to be built right into the PHB. If that's the case, then I'm happy to check them out. I'm not 100% confident that this will be the case, however. I'm not sure that Wizards will devote a significant number of pages to a rules module that many purchasers of the book aren't even going to use. Also, if the tactical rules module wont take up that much space, then will it be crunchy enough to satisfy those who actually want the tactical module in the first place? It makes sense in a perverted, corporate sort of way to split these big decisions into smaller products. Not only do they avoid confusing the scope and theme of the core book (PHB), but they can also deliver additional revenue for players that are interested. Let's pause for a second and imagine a PHB that has all sorts of rules modules built in to it. [B]Healing:[/B] "gritty, standard, or forgiving . . . the following boxes tell you how" [B]Skills:[/B] "You can keep skills vague and attached to abilities, or you can use this specific list and bonuses that are not attached to abilities." [B]Combat: [/B]"tactical, grid based? Flexible standard? Or heroic narrative? Choose an option and use the rules discussed over the next 40 pages." This could be a neat approach. We are essentially building the game we want to run as we are reading through the chapters. "A little of this... a dash of that..." However, there's a danger to this as well... a schizophrenic rulebook for a game that can't find its identity! :) [/QUOTE]
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