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<blockquote data-quote="tlantl" data-source="post: 6020700" data-attributes="member: 55225"><p>I don't much care for surge mechanics. HD healing is as close as I want to get to it. Since Mearls didn't specify what the problem is I think we should wait and see what the real issue is. </p><p></p><p>As far as I can see in my few sessions with the rules there isn't any problem with healing. Hit points are fine and if I had a couple of near deaths I could speak to the dying rules too, but alas my group is quite capable of avoiding death especially since the monsters can't actually fight their way out of a wet paper bag.</p><p></p><p>Other than this I agree pretty much with the summary of the playtest so far. There's a problem when your players are yawning during a fight. Adjusting attack bonuses helped a lot. I went with adding one to the monsters and subtracting one point from the players. It helped, but if I could have gotten rid of the arbitrary +2 entirely I would have been much happier.</p><p></p><p>I'm also happy to hear that damage from attacks is getting the knife so to speak. I am also happy to learn that the sneak attack is being rethought as well as skill mastery.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6020700, member: 55225"] I don't much care for surge mechanics. HD healing is as close as I want to get to it. Since Mearls didn't specify what the problem is I think we should wait and see what the real issue is. As far as I can see in my few sessions with the rules there isn't any problem with healing. Hit points are fine and if I had a couple of near deaths I could speak to the dying rules too, but alas my group is quite capable of avoiding death especially since the monsters can't actually fight their way out of a wet paper bag. Other than this I agree pretty much with the summary of the playtest so far. There's a problem when your players are yawning during a fight. Adjusting attack bonuses helped a lot. I went with adding one to the monsters and subtracting one point from the players. It helped, but if I could have gotten rid of the arbitrary +2 entirely I would have been much happier. I'm also happy to hear that damage from attacks is getting the knife so to speak. I am also happy to learn that the sneak attack is being rethought as well as skill mastery. [/QUOTE]
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