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<blockquote data-quote="UngeheuerLich" data-source="post: 6020740" data-attributes="member: 59057"><p>Hmm, I don´t know, if your analysis is any better.</p><p></p><p>Where I agree is, that they should do their thing... but all in all, they are doing it. The flipping between 3e and 4e and 2e or whatever seems to be more or less intentional to see, where the preferences lie. </p><p></p><p>For me, the current hp system is not so bad. I however agree, that damage is generally a bit to high. Mostly, because everyone has a high static modifier to damage, because of the way to-hit and damage are linked (finesse weapons do a lot of damage if they are wielded by tiny dextrous but weak creatures)</p><p></p><p>So, whatever they do with healing and hp. Neither 3e nor 4e system, nor the current 5e system is perfect, but all of them work more or less for me. I however felt the hp in the first playtest not threatening enough for a first level experience.</p><p></p><p>But IF we get the first level divided into sublevels for multiclass, I could accept a higher starting hp for those "1st" level characters, as there would be an option to start lower, if you really want...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6020740, member: 59057"] Hmm, I don´t know, if your analysis is any better. Where I agree is, that they should do their thing... but all in all, they are doing it. The flipping between 3e and 4e and 2e or whatever seems to be more or less intentional to see, where the preferences lie. For me, the current hp system is not so bad. I however agree, that damage is generally a bit to high. Mostly, because everyone has a high static modifier to damage, because of the way to-hit and damage are linked (finesse weapons do a lot of damage if they are wielded by tiny dextrous but weak creatures) So, whatever they do with healing and hp. Neither 3e nor 4e system, nor the current 5e system is perfect, but all of them work more or less for me. I however felt the hp in the first playtest not threatening enough for a first level experience. But IF we get the first level divided into sublevels for multiclass, I could accept a higher starting hp for those "1st" level characters, as there would be an option to start lower, if you really want... [/QUOTE]
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