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<blockquote data-quote="gweinel" data-source="post: 6020741" data-attributes="member: 2165"><p>I am a bit underwhelmed from the article. I will present some thoughts about the issues that Mike writes about. </p><p></p><p>Great part of my concerns has to do with the arcane casters. Sorcerer (as the Warlock) was a big hit imho. Actually was the best part of the new playtest. Seeing him more detached from the flavor that the designers gave him would be a disappointment. </p><p></p><p>Wizard traditions is s subject that was overanalyzed in previous threads and really concerns me. Although i don't have any objections to see at-will, or encounter spells, it is important to see how this rule is going to be implemented. I would prefer to see a distinct, "clear" vancian wizard and any module with the alternatives magic systems. However i am wondering how practical will be to see scalable or augmented spells... </p><p>Also it would be a mistake to see the traditions only as a way to implement the new magic system. What will happen to the old school feeling enchanters, necromancers, etc. Should they evoke the desired feeling to the people who love 1-3rd editions?</p><p></p><p>If they want a simple core (4 simple classes) the wizard with the two or three different magic systems won't help. As a matter of fact neither the fighter (as it is now) and the rogue as they want to make him. I don't have any problem with the number of choices but i think this was an aim they had back in spring. </p><p></p><p>The rogue. I support the rogue to have more options than sneak attack, however i am very sceptical about having the social (role playing - like smooth talking) skills to implemented in combat in a <em>believable</em> way.</p><p></p><p>Healing. I agree there is a problem here. The mechanism of healing has to do with the rhythm in the game. As a DM and as a player the thing that i want is to have the ability to play the game in my own pace. I want not only to set the pace of my games but i also demand my gaming style to be fully supported. For example if i like the dirty gritty kind of play, i want to have the rules to play such game and i want the future products to support it. Otherwise why should i change edition if my style is not supported? </p><p></p><p>In a general sense the article left me more sceptical than before.</p></blockquote><p></p>
[QUOTE="gweinel, post: 6020741, member: 2165"] I am a bit underwhelmed from the article. I will present some thoughts about the issues that Mike writes about. Great part of my concerns has to do with the arcane casters. Sorcerer (as the Warlock) was a big hit imho. Actually was the best part of the new playtest. Seeing him more detached from the flavor that the designers gave him would be a disappointment. Wizard traditions is s subject that was overanalyzed in previous threads and really concerns me. Although i don't have any objections to see at-will, or encounter spells, it is important to see how this rule is going to be implemented. I would prefer to see a distinct, "clear" vancian wizard and any module with the alternatives magic systems. However i am wondering how practical will be to see scalable or augmented spells... Also it would be a mistake to see the traditions only as a way to implement the new magic system. What will happen to the old school feeling enchanters, necromancers, etc. Should they evoke the desired feeling to the people who love 1-3rd editions? If they want a simple core (4 simple classes) the wizard with the two or three different magic systems won't help. As a matter of fact neither the fighter (as it is now) and the rogue as they want to make him. I don't have any problem with the number of choices but i think this was an aim they had back in spring. The rogue. I support the rogue to have more options than sneak attack, however i am very sceptical about having the social (role playing - like smooth talking) skills to implemented in combat in a [I]believable[/I] way. Healing. I agree there is a problem here. The mechanism of healing has to do with the rhythm in the game. As a DM and as a player the thing that i want is to have the ability to play the game in my own pace. I want not only to set the pace of my games but i also demand my gaming style to be fully supported. For example if i like the dirty gritty kind of play, i want to have the rules to play such game and i want the future products to support it. Otherwise why should i change edition if my style is not supported? In a general sense the article left me more sceptical than before. [/QUOTE]
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