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<blockquote data-quote="DEFCON 1" data-source="post: 6020882" data-attributes="member: 7006"><p>From the sounds of things... right now WotC's running into an issue with regards to the naming conventions and story aspects of the wizard / sorcerer / warlock.</p><p></p><p>Traditionally, the wizard was Vancian and a studious sort that researched magic from old tomes and such. In 3E the sorcerer was created NOT to change the wizard's story... but to change the wizard's Vancian mechanics. Which annoyed some people in the 3# era... as there wasn't enough differentiation between the wizard and sorcerer OTHER than the casting mechanics. The story of the two classes were pretty much the same, as were the spell lists. It was fine for some folks... but unwelcomed for others.</p><p></p><p>So in 4E... they introduced a stronger story for the sorcerer, separating it out from the wizard. And they carried that story change into D&DN... taking it even FURTHER apart by taking the 4E Dragon Sorcerer build and turning it into almost a shifter-esque class.</p><p></p><p>The problem that has created though is two-fold. First, is just the number of people who didn't like the transformative story aspects, but that part can be highlighted or downplayed as much as they need over the course of the beta test. But the second issue is those people who WANT the sorcerer to be nothing more than a wizard with no Vancian mechanics. Enough folks don't want Vancian mechanics to the point where NOT having the sorcerer be able to take the wizard's place in this current playtest has probably lessened BOTH class's popularity.</p><p></p><p>Which means Mearls and company have talked about two different solutions-- an "Arcane Origin" wizard-ized Sorcerer origin... and/or a "non-Vancian" wizard tradition. Basically... either a Sorcerer with Wizard story, or a Wizard with Sorcerer mechanics. And until EITHER one gets presented as an option in the playtest... I suspect that both classes will continue to get downgraded because neither class will be giving a segment of the population what it is they truly want.</p><p></p><p>They're finding out that completely separate mechanics AND completed separated story elements for their different classes are not really what a good part of the population wants. Many players seem to actually want a game that hews closer to the Skills & Powers / GURPS type of paradigm... where you can really make the classes in whatever format you want-- provided you aren't asked to take another class and refluff it.</p><p></p><p>It seems like having multiple formats / choices for every class is preferable to having one format per class and then being asked to just refluff if you like another class's story.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6020882, member: 7006"] From the sounds of things... right now WotC's running into an issue with regards to the naming conventions and story aspects of the wizard / sorcerer / warlock. Traditionally, the wizard was Vancian and a studious sort that researched magic from old tomes and such. In 3E the sorcerer was created NOT to change the wizard's story... but to change the wizard's Vancian mechanics. Which annoyed some people in the 3# era... as there wasn't enough differentiation between the wizard and sorcerer OTHER than the casting mechanics. The story of the two classes were pretty much the same, as were the spell lists. It was fine for some folks... but unwelcomed for others. So in 4E... they introduced a stronger story for the sorcerer, separating it out from the wizard. And they carried that story change into D&DN... taking it even FURTHER apart by taking the 4E Dragon Sorcerer build and turning it into almost a shifter-esque class. The problem that has created though is two-fold. First, is just the number of people who didn't like the transformative story aspects, but that part can be highlighted or downplayed as much as they need over the course of the beta test. But the second issue is those people who WANT the sorcerer to be nothing more than a wizard with no Vancian mechanics. Enough folks don't want Vancian mechanics to the point where NOT having the sorcerer be able to take the wizard's place in this current playtest has probably lessened BOTH class's popularity. Which means Mearls and company have talked about two different solutions-- an "Arcane Origin" wizard-ized Sorcerer origin... and/or a "non-Vancian" wizard tradition. Basically... either a Sorcerer with Wizard story, or a Wizard with Sorcerer mechanics. And until EITHER one gets presented as an option in the playtest... I suspect that both classes will continue to get downgraded because neither class will be giving a segment of the population what it is they truly want. They're finding out that completely separate mechanics AND completed separated story elements for their different classes are not really what a good part of the population wants. Many players seem to actually want a game that hews closer to the Skills & Powers / GURPS type of paradigm... where you can really make the classes in whatever format you want-- provided you aren't asked to take another class and refluff it. It seems like having multiple formats / choices for every class is preferable to having one format per class and then being asked to just refluff if you like another class's story. [/QUOTE]
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