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<blockquote data-quote="I'm A Banana" data-source="post: 6020942" data-attributes="member: 2067"><p>I've posted about the problem with tying recharge rates to archetypes in other places.</p><p></p><p>Honestly, this is something that I think I've learned along with WotC. I was all for "If you want non-vancian, play a non-wizard arcane spellcaster" a little while ago, but I realized that this isn't exactly fair. What folks like about a given recharge mechanic and what folks like about a given archetype aren't necessarily linked. </p><p></p><p>I'm a little nervous that the "traditions" are going to fall into the same trap of ensconcing a given archetype with a particular recharge rate, and making them inseparable. They should be separable. There's no reason to make a Blood Mage play with daily-only powers, or a Wild Mage play with an ADEU structure, or whatever. They're all just different ways to cast <em>Magic Missile</em>.</p><p></p><p>So my first idea was: Why not make Magic Missile a thing that can be cast in three different ways? </p><p></p><p>As for healing and resting, I think <a href="http://daedaluswing.wikidot.com/time-shifting-rests" target="_blank">I kind of have a preferred solution for this</a>, and it's easy peasy. You don't need to raise the spectre of Healing Surges again. Just say "short rest heals you up to 1/2 your hp" and leave it up to DMs if a short rest is a night or 5 minutes or three weeks or whatever.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6020942, member: 2067"] I've posted about the problem with tying recharge rates to archetypes in other places. Honestly, this is something that I think I've learned along with WotC. I was all for "If you want non-vancian, play a non-wizard arcane spellcaster" a little while ago, but I realized that this isn't exactly fair. What folks like about a given recharge mechanic and what folks like about a given archetype aren't necessarily linked. I'm a little nervous that the "traditions" are going to fall into the same trap of ensconcing a given archetype with a particular recharge rate, and making them inseparable. They should be separable. There's no reason to make a Blood Mage play with daily-only powers, or a Wild Mage play with an ADEU structure, or whatever. They're all just different ways to cast [I]Magic Missile[/I]. So my first idea was: Why not make Magic Missile a thing that can be cast in three different ways? As for healing and resting, I think [URL="http://daedaluswing.wikidot.com/time-shifting-rests"]I kind of have a preferred solution for this[/URL], and it's easy peasy. You don't need to raise the spectre of Healing Surges again. Just say "short rest heals you up to 1/2 your hp" and leave it up to DMs if a short rest is a night or 5 minutes or three weeks or whatever. [/QUOTE]
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