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<blockquote data-quote="Chris_Nightwing" data-source="post: 6021079" data-attributes="member: 882"><p>If you read what I wrote carefully, I said that if 90% of the survey respondents prefer a particular edition, you shouldn't assume that 90% of the opinion of the market you are aiming at think as they do, that is, if you are aiming at a market that is 50% that group and 50% other, under-represented groups.</p><p></p><p>I don't understand what a post explicitly stating that they are seeking more 4E fan feedback would demonstrate to you.</p><p></p><p>If you believe that the designers don't read the message boards, or read the comments on their own columns, then I'm surprised. On occasion they even explicitly reply to a comment or address a point.</p><p></p><p>All I am proposing is that they weight the data they collect according to the market they want to aim for. They have no choice in their sample, but they can attempt to detect sample bias by observing the edition preference of the respondent. They ask that question at the start of every survey, I assume, for that very reason. To take an extreme case, if every respondent gave the same feedback and said they preferred 4th edition, you would end up believing that the market desires a game like 4th edition. However, in reality you have prior information that the market is split and, well, in that case you're a bit stuck, but if you had at least some non-4E fans responding you would consider them with some more weight than the percentage of respondents they actually make up. You would value the minority of responses greater if they form the majority of the market.</p><p></p><p>I would also appreciate if you refrain from personal attacks on my knowledge of statistics.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6021079, member: 882"] If you read what I wrote carefully, I said that if 90% of the survey respondents prefer a particular edition, you shouldn't assume that 90% of the opinion of the market you are aiming at think as they do, that is, if you are aiming at a market that is 50% that group and 50% other, under-represented groups. I don't understand what a post explicitly stating that they are seeking more 4E fan feedback would demonstrate to you. If you believe that the designers don't read the message boards, or read the comments on their own columns, then I'm surprised. On occasion they even explicitly reply to a comment or address a point. All I am proposing is that they weight the data they collect according to the market they want to aim for. They have no choice in their sample, but they can attempt to detect sample bias by observing the edition preference of the respondent. They ask that question at the start of every survey, I assume, for that very reason. To take an extreme case, if every respondent gave the same feedback and said they preferred 4th edition, you would end up believing that the market desires a game like 4th edition. However, in reality you have prior information that the market is split and, well, in that case you're a bit stuck, but if you had at least some non-4E fans responding you would consider them with some more weight than the percentage of respondents they actually make up. You would value the minority of responses greater if they form the majority of the market. I would also appreciate if you refrain from personal attacks on my knowledge of statistics. [/QUOTE]
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