Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playtest Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 6021104" data-attributes="member: 54710"><p>Speaking just for myself, I'd like to see exploration rules focused on (1) how long it takes to explore an area (whether dungeon or wilderness), (2) the likelihood of being detected while exploring and (3) ways for organized communities of monsters respond to intruders.</p><p></p><p>Obviously, these would all be DM guidelines and not "rules" in the sense of "spell X has effect Y." Likewise, it would be foolish for DMs to track time slavishly when it doesn't matter. But at the same time, good "typical case guidelines" are extremely helpful to new DMs and for setting expectations for groups that haven't played together. </p><p></p><p>These rules are important to allow players to intelligent tradeoffs about whether they should take the time to search carefully or hurry along before they are detected. And -- since there is a heavy subjective element -- they are the type of rules that are served well by playtesting over a long period of time.</p><p></p><p>Other types of rules for which playtesting would be helpful:</p><p></p><p>* Investigation Rules - divination / detection spells, truth magic, knowledge / research / gather information checks, and related feats etc. Different groups will have different desires from the information gathering mechanics. For some groups, divination and character checks is how the PCs are supposed to solve mysteries. In other groups, "mechanical" mystery solving spoils the fun. D&DN should provide a dial. Personally, I'd like to see a GUMSHOE-style skill module.</p><p></p><p>* Social Interaction Rules - charms and related magic, social skills and class abilities. In the same way, some groups want detailed mechanics for persuasion while other groups want "light mechanics" to provide character differentiation in roleplaying. Other groups want some social magic and little else in the way of rules. WotC should present the range of options, so folks can test what they want.</p><p></p><p>* Extended Checks - I'm not a big fan of 4e skill challenges, but I think there is a lot of merit to the idea that some non-combat challenges should involve a number of skill checks. This needed much more testing in 4e than it received, and I'd like to see the designers ideas on these rules early enough to go through multiple revisions. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6021104, member: 54710"] Speaking just for myself, I'd like to see exploration rules focused on (1) how long it takes to explore an area (whether dungeon or wilderness), (2) the likelihood of being detected while exploring and (3) ways for organized communities of monsters respond to intruders. Obviously, these would all be DM guidelines and not "rules" in the sense of "spell X has effect Y." Likewise, it would be foolish for DMs to track time slavishly when it doesn't matter. But at the same time, good "typical case guidelines" are extremely helpful to new DMs and for setting expectations for groups that haven't played together. These rules are important to allow players to intelligent tradeoffs about whether they should take the time to search carefully or hurry along before they are detected. And -- since there is a heavy subjective element -- they are the type of rules that are served well by playtesting over a long period of time. Other types of rules for which playtesting would be helpful: * Investigation Rules - divination / detection spells, truth magic, knowledge / research / gather information checks, and related feats etc. Different groups will have different desires from the information gathering mechanics. For some groups, divination and character checks is how the PCs are supposed to solve mysteries. In other groups, "mechanical" mystery solving spoils the fun. D&DN should provide a dial. Personally, I'd like to see a GUMSHOE-style skill module. * Social Interaction Rules - charms and related magic, social skills and class abilities. In the same way, some groups want detailed mechanics for persuasion while other groups want "light mechanics" to provide character differentiation in roleplaying. Other groups want some social magic and little else in the way of rules. WotC should present the range of options, so folks can test what they want. * Extended Checks - I'm not a big fan of 4e skill challenges, but I think there is a lot of merit to the idea that some non-combat challenges should involve a number of skill checks. This needed much more testing in 4e than it received, and I'd like to see the designers ideas on these rules early enough to go through multiple revisions. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playtest Update
Top