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<blockquote data-quote="Manbearcat" data-source="post: 6021187" data-attributes="member: 6696971"><p>Likely. I must admit that I find it a bit odd that they introduced the Warlock and Sorcerer under the premise of wanting to get variants of spellcasting out there for testing when they seem to have had Arcane Traditions in the pipeline. This would have allowed them to playtest spellcasting variants while (i) sticking to their guns of playtesting "the big four" initially and would have allowed (ii) focus on the actual spellcasting variants without introducing the needless (inevitable) noise of feedback/focus on dissatisfaction with the incarnation of the Warlock/Sorcerer (which, of course, defeats the point). I've seen so much talk of the dissatisfaction of the Sorcerer and very little about the impact of the different spell-casting variants in practice. It speaks to a little bit of lack of coherency of direction (which I am all too familiar with in my line of work...so I cannot help but look for it when I see engineering projects such as this unfold). To be fair, it should have been expected. While the mechanics for the Sorcerer are exceedingly interesting, fun and functional, they changed the well-established flavor of the class greatly. I'm not surprised to see the fallout and rancor by Sorcerer aficionados.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6021187, member: 6696971"] Likely. I must admit that I find it a bit odd that they introduced the Warlock and Sorcerer under the premise of wanting to get variants of spellcasting out there for testing when they seem to have had Arcane Traditions in the pipeline. This would have allowed them to playtest spellcasting variants while (i) sticking to their guns of playtesting "the big four" initially and would have allowed (ii) focus on the actual spellcasting variants without introducing the needless (inevitable) noise of feedback/focus on dissatisfaction with the incarnation of the Warlock/Sorcerer (which, of course, defeats the point). I've seen so much talk of the dissatisfaction of the Sorcerer and very little about the impact of the different spell-casting variants in practice. It speaks to a little bit of lack of coherency of direction (which I am all too familiar with in my line of work...so I cannot help but look for it when I see engineering projects such as this unfold). To be fair, it should have been expected. While the mechanics for the Sorcerer are exceedingly interesting, fun and functional, they changed the well-established flavor of the class greatly. I'm not surprised to see the fallout and rancor by Sorcerer aficionados. [/QUOTE]
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