Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playtesting in Detail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6046477" data-attributes="member: 3192"><p>Overview of D&D Rules Cyclopedia. </p><p>Of course, not everything should or will be a rules module.</p><p>[sblock] <ul> <li data-xf-list-type="ul">Backgrounds ?</li> <li data-xf-list-type="ul">Races as Classes </li> <li data-xf-list-type="ul">Mystic Class </li> <li data-xf-list-type="ul">Reversible Spells </li> <li data-xf-list-type="ul">Land & Water Transportation, Mount or Vehicle</li> <li data-xf-list-type="ul">Commercial Transportation </li> <li data-xf-list-type="ul">Siege equipment and weapons</li> <li data-xf-list-type="ul">Training, teaching and studying</li> <li data-xf-list-type="ul">Weapon Mastery Trees & Special Effects</li> <li data-xf-list-type="ul">Long Skill List grouped by ability score</li> <li data-xf-list-type="ul">Movement, time, distance, becoming lost, finding food, swimming and drowning</li> <li data-xf-list-type="ul">Exploration and the Game Turn</li> <li data-xf-list-type="ul">Wandering Monsters, encounters, encounter distance, monster reactions, evasion and pursuit</li> <li data-xf-list-type="ul">Wilderness Encounters, by terrain type, & Evasion and Pursuit, gaining bearings</li> <li data-xf-list-type="ul">Waterborne Evasion</li> <li data-xf-list-type="ul">Balancing Encounters (Total Party Levels)</li> <li data-xf-list-type="ul">Combat - Group initiative (optionally individual)</li> <li data-xf-list-type="ul">Combat - (optional) Morale, determining morale scores</li> <li data-xf-list-type="ul">Combat - Maneuvers list</li> <li data-xf-list-type="ul">Combat - (optional) Partial Targets [moving from full cover to full cover]</li> <li data-xf-list-type="ul">Combat - (optiona) Striking, Wrestling, </li> <li data-xf-list-type="ul">Aerial Combat including bombing and swooping</li> <li data-xf-list-type="ul">Naval Combat - Missile ship to ship</li> <li data-xf-list-type="ul">Naval Combat - Close-Quarters, ramming, grappling and boarding, repairs</li> <li data-xf-list-type="ul">Underwater Combat</li> <li data-xf-list-type="ul">Seige Combat - Structural Damage, Special Attacks, NPC Siege Specialists</li> <li data-xf-list-type="ul">The War Machine (mass combat system)</li> <li data-xf-list-type="ul">Paths to Immortality (Dynast, Hero, Paragon, Polymath)</li> <li data-xf-list-type="ul">Creating High Level Player Characters</li> <li data-xf-list-type="ul">NPC - Retainers [i.e. Hirelings], Mercenaries, Specialists, Employer Charisma</li> <li data-xf-list-type="ul">Strongholds and Dominions - Options by Race & Class</li> <li data-xf-list-type="ul">Strongholds and Dominions - Authority from another and Independent Strongholds</li> <li data-xf-list-type="ul">Titles - Nobility, Royalty, Forms of Address</li> <li data-xf-list-type="ul">Strongholds - Construction Process & Design Plans, Costs and Time</li> <li data-xf-list-type="ul">Strongholds - NPC Retainers and Staff</li> <li data-xf-list-type="ul">Strongholds - Patrolling, Settling, Enlarging</li> <li data-xf-list-type="ul">Dominions - Basics, Administration, Tax and Income, Expenses, Record Keeping</li> <li data-xf-list-type="ul">Dominions - Confidence Checks, Confidence Level, Changing Rulers, Dominion Events</li> <li data-xf-list-type="ul">DM Procedures A to Z - Alignment Changes, Clues, Demihuman Clan Relics, Haste Spell, Lost Spell Books, Mapping, Multiple Characters, New Items and Monsters, Reality Shifts, Record Keeping, Time Keeping, Retirement, Special Conditions, Transferring Characters</li> <li data-xf-list-type="ul">Monsters - No. appearing, Morale, Treasure Type, Intelligence</li> <li data-xf-list-type="ul">Monsters Descriptions - Type - Normal Animal (w/ giant animals, prehistoric animals), Lowlife (w/ insects, arachnids, fungi, slimes, etc.), Construct, Dragon (w/ dragon-like or Dragon-kin), Humanoid (w/ human, demihuman, and giant humanoid), Monster, Planar Monster, and Undead. Enchanted Monsters too.</li> <li data-xf-list-type="ul">Monsters Descriptions - Rarity, habits & behavior (Carnivore / Herbivore / Insectivore / Omnivore) (Nocturnal / Diurnal), and (optionally) Load and Barding Multiplier</li> <li data-xf-list-type="ul">Monsters Descriptions - Terrain - Cavern, Cold/Arctic, Desert, Lost World, Mountain, Ocean, Open, River/Lake, Ruins, Settled, Swamp, Woods</li> <li data-xf-list-type="ul">Monsters Descriptions - Special Attacks - Acid, Blindness, Charge, Charm, Continuous Damage, Disease, Energy Drain, Paralysis, Petrification, Poison, Spell Ability, Swallow, Swoop, Trample</li> <li data-xf-list-type="ul">Monsters Descriptions - Special Defenses - Immunity to Normal Weapons, Spell Immunity</li> <li data-xf-list-type="ul">Monsters - Changing Monsters, basic variations, Size, Age, Environmental Variations, Spellcasters</li> <li data-xf-list-type="ul">Monsters - Undead Lieges and Spawns, turning controlled undead, duration of control, Energy Drainers</li> <li data-xf-list-type="ul">Immortals - Immortals and Spheres of Power, Interacting with Mortals, Behavior, Manipulations, Statisics, Mortal Form [avatar], Manifestation Form, Incorporeal Form, Fighting Immortals</li> <li data-xf-list-type="ul">Immortals - PCs Becoming Immortalsl, prerequisites, Finding a Sponsor, 4 paths, Retirement</li> <li data-xf-list-type="ul">Treasure - Division by players</li> <li data-xf-list-type="ul">Treasure - Treasure Types, by Lair and Individual</li> <li data-xf-list-type="ul">Treasure - Coins, Gems, variations, Jewelry, Magic Items</li> <li data-xf-list-type="ul">Magic Items - Permanent, Temporary, by class, race, or spellcasting type, artifacts</li> <li data-xf-list-type="ul">Magic Items - Buying and Selling magic items, </li> <li data-xf-list-type="ul">Magic Items - making magic items, enchanting, recharging, intelligent, making magical constructs, Making Huge Magical Items (fortifications), </li> <li data-xf-list-type="ul">Magic Items - Dispel Magic Attacks</li> <li data-xf-list-type="ul">Spell Research - Player Procedures, Character Procedures, Experience from, </li> <li data-xf-list-type="ul">Campaigning - Tone, Goals, </li> <li data-xf-list-type="ul">Campaigning - Desiging Settings (map, towns, cities, history, languages, important NPCs, Government, immortals, adapting the game to the setting, selecting elements)</li> <li data-xf-list-type="ul">Campaigning - Designing Adventures, Designing Dungeons</li> <li data-xf-list-type="ul">Campaigning - Running Adventures, DM Set Up, DM's Job</li> <li data-xf-list-type="ul">Planes of Existence - Arrangement, Interplanar Adventures, Time, Gravity, Vortexes and Wormholes, Ethereal Plane, Elemental Planes, Astral Plane, Outer Planes, beyond the Multiverse</li> <li data-xf-list-type="ul">Variant Rules - Lethality, Demihuman and Mystic XP levels, Non-lethal combat</li> <li data-xf-list-type="ul">Appendix 1 - The Known World Campaign Setting</li> <li data-xf-list-type="ul">Appendix 2 - Game Conversions (prior editions)</li> <li data-xf-list-type="ul">Appendix 3 - Record Sheets (DM character card, character record sheet, spell book sheet, adventure record sheet, hex grid</li> <li data-xf-list-type="ul">Appendix 4 - Indices (spells, tables, checklists, general topic index)</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6046477, member: 3192"] Overview of D&D Rules Cyclopedia. Of course, not everything should or will be a rules module. [sblock][LIST] [*]Backgrounds ? [*]Races as Classes [*]Mystic Class [*]Reversible Spells [*]Land & Water Transportation, Mount or Vehicle [*]Commercial Transportation [*]Siege equipment and weapons [*]Training, teaching and studying [*]Weapon Mastery Trees & Special Effects [*]Long Skill List grouped by ability score [*]Movement, time, distance, becoming lost, finding food, swimming and drowning [*]Exploration and the Game Turn [*]Wandering Monsters, encounters, encounter distance, monster reactions, evasion and pursuit [*]Wilderness Encounters, by terrain type, & Evasion and Pursuit, gaining bearings [*]Waterborne Evasion [*]Balancing Encounters (Total Party Levels) [*]Combat - Group initiative (optionally individual) [*]Combat - (optional) Morale, determining morale scores [*]Combat - Maneuvers list [*]Combat - (optional) Partial Targets [moving from full cover to full cover] [*]Combat - (optiona) Striking, Wrestling, [*]Aerial Combat including bombing and swooping [*]Naval Combat - Missile ship to ship [*]Naval Combat - Close-Quarters, ramming, grappling and boarding, repairs [*]Underwater Combat [*]Seige Combat - Structural Damage, Special Attacks, NPC Siege Specialists [*]The War Machine (mass combat system) [*]Paths to Immortality (Dynast, Hero, Paragon, Polymath) [*]Creating High Level Player Characters [*]NPC - Retainers [i.e. Hirelings], Mercenaries, Specialists, Employer Charisma [*]Strongholds and Dominions - Options by Race & Class [*]Strongholds and Dominions - Authority from another and Independent Strongholds [*]Titles - Nobility, Royalty, Forms of Address [*]Strongholds - Construction Process & Design Plans, Costs and Time [*]Strongholds - NPC Retainers and Staff [*]Strongholds - Patrolling, Settling, Enlarging [*]Dominions - Basics, Administration, Tax and Income, Expenses, Record Keeping [*]Dominions - Confidence Checks, Confidence Level, Changing Rulers, Dominion Events [*]DM Procedures A to Z - Alignment Changes, Clues, Demihuman Clan Relics, Haste Spell, Lost Spell Books, Mapping, Multiple Characters, New Items and Monsters, Reality Shifts, Record Keeping, Time Keeping, Retirement, Special Conditions, Transferring Characters [*]Monsters - No. appearing, Morale, Treasure Type, Intelligence [*]Monsters Descriptions - Type - Normal Animal (w/ giant animals, prehistoric animals), Lowlife (w/ insects, arachnids, fungi, slimes, etc.), Construct, Dragon (w/ dragon-like or Dragon-kin), Humanoid (w/ human, demihuman, and giant humanoid), Monster, Planar Monster, and Undead. Enchanted Monsters too. [*]Monsters Descriptions - Rarity, habits & behavior (Carnivore / Herbivore / Insectivore / Omnivore) (Nocturnal / Diurnal), and (optionally) Load and Barding Multiplier [*]Monsters Descriptions - Terrain - Cavern, Cold/Arctic, Desert, Lost World, Mountain, Ocean, Open, River/Lake, Ruins, Settled, Swamp, Woods [*]Monsters Descriptions - Special Attacks - Acid, Blindness, Charge, Charm, Continuous Damage, Disease, Energy Drain, Paralysis, Petrification, Poison, Spell Ability, Swallow, Swoop, Trample [*]Monsters Descriptions - Special Defenses - Immunity to Normal Weapons, Spell Immunity [*]Monsters - Changing Monsters, basic variations, Size, Age, Environmental Variations, Spellcasters [*]Monsters - Undead Lieges and Spawns, turning controlled undead, duration of control, Energy Drainers [*]Immortals - Immortals and Spheres of Power, Interacting with Mortals, Behavior, Manipulations, Statisics, Mortal Form [avatar], Manifestation Form, Incorporeal Form, Fighting Immortals [*]Immortals - PCs Becoming Immortalsl, prerequisites, Finding a Sponsor, 4 paths, Retirement [*]Treasure - Division by players [*]Treasure - Treasure Types, by Lair and Individual [*]Treasure - Coins, Gems, variations, Jewelry, Magic Items [*]Magic Items - Permanent, Temporary, by class, race, or spellcasting type, artifacts [*]Magic Items - Buying and Selling magic items, [*]Magic Items - making magic items, enchanting, recharging, intelligent, making magical constructs, Making Huge Magical Items (fortifications), [*]Magic Items - Dispel Magic Attacks [*]Spell Research - Player Procedures, Character Procedures, Experience from, [*]Campaigning - Tone, Goals, [*]Campaigning - Desiging Settings (map, towns, cities, history, languages, important NPCs, Government, immortals, adapting the game to the setting, selecting elements) [*]Campaigning - Designing Adventures, Designing Dungeons [*]Campaigning - Running Adventures, DM Set Up, DM's Job [*]Planes of Existence - Arrangement, Interplanar Adventures, Time, Gravity, Vortexes and Wormholes, Ethereal Plane, Elemental Planes, Astral Plane, Outer Planes, beyond the Multiverse [*]Variant Rules - Lethality, Demihuman and Mystic XP levels, Non-lethal combat [*]Appendix 1 - The Known World Campaign Setting [*]Appendix 2 - Game Conversions (prior editions) [*]Appendix 3 - Record Sheets (DM character card, character record sheet, spell book sheet, adventure record sheet, hex grid [*]Appendix 4 - Indices (spells, tables, checklists, general topic index) [/LIST][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playtesting in Detail
Top