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Playtesting: The Isle of Dread
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<blockquote data-quote="Phoenix8008" data-source="post: 6112311" data-attributes="member: 211"><p>Oops, missed that section. That's a good baseline to start from, thanks.</p><p></p><p>I'm working in some plot points from the Caves of Chaos to tie these together. Some of the prisoners in the Caves were merchants whose caravan got raided. Amongst the treasure they found in the caves was a book with the journal/map for the Isle of Dread adventure. They are going to escort the merchant down to Specularum (I'm using OD&D world - Kingdom of Karameikos for my setting). From there they can get on a boat to go down to the Isle itself for a share of the profits or whatever. May be able to deal with the pirates who bother commerce around the area since their base is there by the Isle as well. May even be able to bring back some Griffon eggs to let the Order of the Griffon have flying mounts again. One or more of the party members will be under consideration for membership to that group.</p><p></p><p>I have to get a handle on the exploration rules so I can let them explore and get lost and such.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6112311, member: 211"] Oops, missed that section. That's a good baseline to start from, thanks. I'm working in some plot points from the Caves of Chaos to tie these together. Some of the prisoners in the Caves were merchants whose caravan got raided. Amongst the treasure they found in the caves was a book with the journal/map for the Isle of Dread adventure. They are going to escort the merchant down to Specularum (I'm using OD&D world - Kingdom of Karameikos for my setting). From there they can get on a boat to go down to the Isle itself for a share of the profits or whatever. May be able to deal with the pirates who bother commerce around the area since their base is there by the Isle as well. May even be able to bring back some Griffon eggs to let the Order of the Griffon have flying mounts again. One or more of the party members will be under consideration for membership to that group. I have to get a handle on the exploration rules so I can let them explore and get lost and such. [/QUOTE]
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Playtesting: The Isle of Dread
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