Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtesting: The Isle of Dread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinak" data-source="post: 6112322" data-attributes="member: 6694112"><p>I think the trick with the Isle of Dread is that it's not actually an adventure, it's really a mini campaign setting.</p><p></p><p>It definitely sounds like you're on the right track with giving them plenty of hooks. </p><p></p><p>Depending on your group "open up a trade route" might actually be a far better plothook than the old ship wreck. Some players absolutely love that stuff. And if you want to abandon them, they can actually be left on the island to establish relations with the islanders or explore while the ship goes back with its first load.</p><p></p><p>You could also have the PCs flat-out paid to map the island (possibly including cataloging its natural resources). That fits very nicely with the new survival rules and easily justifies a thorough hex crawl.</p><p></p><p>If you go with the island as a plane-hopping location, scholars might be interested in that (both its causes and whatever species its picked up along the way). If you have another adventure lined up for after the Isle, that might be a good way to hook in any sort of planar threat.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6112322, member: 6694112"] I think the trick with the Isle of Dread is that it's not actually an adventure, it's really a mini campaign setting. It definitely sounds like you're on the right track with giving them plenty of hooks. Depending on your group "open up a trade route" might actually be a far better plothook than the old ship wreck. Some players absolutely love that stuff. And if you want to abandon them, they can actually be left on the island to establish relations with the islanders or explore while the ship goes back with its first load. You could also have the PCs flat-out paid to map the island (possibly including cataloging its natural resources). That fits very nicely with the new survival rules and easily justifies a thorough hex crawl. If you go with the island as a plane-hopping location, scholars might be interested in that (both its causes and whatever species its picked up along the way). If you have another adventure lined up for after the Isle, that might be a good way to hook in any sort of planar threat. Cheers! Kinak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtesting: The Isle of Dread
Top