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<blockquote data-quote="BlackMoria" data-source="post: 3739941" data-attributes="member: 424"><p>Usually, there is a playtest lead. This is the person who will be the single point of contact between the designer and the playtest group, as the designer doesn't want to deal with tons of playtesters.</p><p></p><p>All materials go to the playtest lead. The playtest lead disseminates the material, collects the material resulting from the playtest results, complies a playtest report and returns it to the designer. The playtest lead is also responsible to ensure the playtest is conducted according to what the designer wants feedback on. He is also responsible for any material sent to him.</p><p></p><p>To answer your questions specifically, you in essence 'volunteer your group' and indicate the playtest lead (most likely yourself). If accepted for the playtest, you will need to identify all members of your group. The designer sends the playtest lead the NDAs. You are responsible to distribute and collect and forward the NDA back to the designer. </p><p></p><p>The designer sends you material, with instructions as to what they want tested (it can be general or very specific the material they want playtested). You distribute the material, ensure the playtest is conducted in a timely fashion in a manner that best answers the requirements of the playtest. You compile the results, write a playtest report and forward the results back the designer. You may or may not need to return the playtest material. If not, you may need to certify that the playtest material has been destroyed by doing so and making a declaration to that effect. The designer will usually give you direction on what to do with material after the playtest.</p><p></p><p>Don't for a moment think that playtesting is getting the material in advance of the rest of the public and indulging yourselves. It is a lot of work for the playtest lead and your 'end of playtest' report needs to be well written and address what the designer asked of you. Your group needs to be able to work to deadlines (sometimes they can be tight) as well.</p><p></p><p>NDAs - they are a sacred convenant. As playtest lead, you in essence are going 'to wear it' if someone in your group breaks the NDA. As playtest lead, you are in essence, the guaranteur that the NDA will be abided by as you are 'the face' for your group. Breaking a NDA by even one person in your group will result in your group being blacklisted from the playtest (and any future ones), possible legal issues and possibly getting a bad reputation with the d20 designer community (these guys know one another and talk to each other). </p><p></p><p>That is my experience. WOTC may conduct the playtest differently than I outlined.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3739941, member: 424"] Usually, there is a playtest lead. This is the person who will be the single point of contact between the designer and the playtest group, as the designer doesn't want to deal with tons of playtesters. All materials go to the playtest lead. The playtest lead disseminates the material, collects the material resulting from the playtest results, complies a playtest report and returns it to the designer. The playtest lead is also responsible to ensure the playtest is conducted according to what the designer wants feedback on. He is also responsible for any material sent to him. To answer your questions specifically, you in essence 'volunteer your group' and indicate the playtest lead (most likely yourself). If accepted for the playtest, you will need to identify all members of your group. The designer sends the playtest lead the NDAs. You are responsible to distribute and collect and forward the NDA back to the designer. The designer sends you material, with instructions as to what they want tested (it can be general or very specific the material they want playtested). You distribute the material, ensure the playtest is conducted in a timely fashion in a manner that best answers the requirements of the playtest. You compile the results, write a playtest report and forward the results back the designer. You may or may not need to return the playtest material. If not, you may need to certify that the playtest material has been destroyed by doing so and making a declaration to that effect. The designer will usually give you direction on what to do with material after the playtest. Don't for a moment think that playtesting is getting the material in advance of the rest of the public and indulging yourselves. It is a lot of work for the playtest lead and your 'end of playtest' report needs to be well written and address what the designer asked of you. Your group needs to be able to work to deadlines (sometimes they can be tight) as well. NDAs - they are a sacred convenant. As playtest lead, you in essence are going 'to wear it' if someone in your group breaks the NDA. As playtest lead, you are in essence, the guaranteur that the NDA will be abided by as you are 'the face' for your group. Breaking a NDA by even one person in your group will result in your group being blacklisted from the playtest (and any future ones), possible legal issues and possibly getting a bad reputation with the d20 designer community (these guys know one another and talk to each other). That is my experience. WOTC may conduct the playtest differently than I outlined. Good luck. [/QUOTE]
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