Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
please critique: Chrono Trigger style Initiative mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7134853" data-attributes="member: 6775031"><p>A couple of concerns:</p><p></p><p>1) If I'm reading this right, then everyone rolls their own 1d6 on every tick (because Haste and whatnot applies at the individual level), so you're adding somewhere in the neighborhood of thirty extra die rolls per initiative pass (an average of 6d6 per character). I've known groups who skipped out on rolling initiative <em>once</em>, because that was too slow. This process is going to eat a lot of table time, but it may also increase investment by the players, so that could be a fair trade off.</p><p></p><p>2) Dex is already the best stat in the game, by a significant margin. If the Rogue also gains 25% more actions than the Paladin, then that's a problem, unless you balance it out elsewhere. Any game where you can mess with the action economy is at risk of becoming severely unbalanced.</p><p></p><p>3) The Active Time Battle system originated with Final Fantasy IV, where it was so successful that it was subsequently used in most of their RPGs thereafter. (Chrono Trigger is a decent game on its own merit, but it wasn't the innovator of this mechanic.) Important to the topic at hand, most of these games feature a strong class system, where the Speed stat is part of the overall character balance. Fast characters <em>can't</em> use good weapons, and any class with access to powerful spells will have a low Speed stat.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7134853, member: 6775031"] A couple of concerns: 1) If I'm reading this right, then everyone rolls their own 1d6 on every tick (because Haste and whatnot applies at the individual level), so you're adding somewhere in the neighborhood of thirty extra die rolls per initiative pass (an average of 6d6 per character). I've known groups who skipped out on rolling initiative [I]once[/I], because that was too slow. This process is going to eat a lot of table time, but it may also increase investment by the players, so that could be a fair trade off. 2) Dex is already the best stat in the game, by a significant margin. If the Rogue also gains 25% more actions than the Paladin, then that's a problem, unless you balance it out elsewhere. Any game where you can mess with the action economy is at risk of becoming severely unbalanced. 3) The Active Time Battle system originated with Final Fantasy IV, where it was so successful that it was subsequently used in most of their RPGs thereafter. (Chrono Trigger is a decent game on its own merit, but it wasn't the innovator of this mechanic.) Important to the topic at hand, most of these games feature a strong class system, where the Speed stat is part of the overall character balance. Fast characters [I]can't[/I] use good weapons, and any class with access to powerful spells will have a low Speed stat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
please critique: Chrono Trigger style Initiative mechanic
Top