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Please help me find a defining game mechanic for my homebrew world
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<blockquote data-quote="gweinel" data-source="post: 7006802" data-attributes="member: 2165"><p>Thank you very much for all your replies. They were really very constructive. </p><p>I have not yet made my mind on the exact form of this subsystem but slowly it starts to shape. What you 'll read below is various ideas in a semi-envisioned system. </p><p></p><p>My intentions are to make a colorful but not overcomplicated mechanic. That means I prefer the rules to be as universal as can be without at the same time being without a character. That also means I don't want many tables or charts (although I think I 'll need a couple of them).</p><p></p><p>My first thoughts are to categorize and divide the curses. Two types of division: geographical and character based. The first are passive while the second are dynamic.</p><p></p><p>Geographical: Each land - this has to do with the old gods - has a distinct type of curse that has a permanent effect to the native people. This would be something minor and mostly cosmetic. For instance the people who live in the land that once was prominent the god of Sun might have very pale and sensitive eyes (-1 to perception checks that has to do with the sight). And maybe it would happen something minor when a visitor enters the country. In the previous example a visitor, at least for some time would see the world overexposured making difficult to focus etc.</p><p></p><p>Character based: The curses can take many forms according to the actions of the characters. I am not sure if i like this, but is the best i thought about: </p><p></p><p><u><strong>Physical </strong>(Wartouched)</u>: For martial characters (no spells). You become more savage and you might be consumed by your instincts. In the end you might end up a sociopath bloodlusty killer. </p><p><u><strong>Magical</strong> (Magictouched)</u>: For arcane casters. An arcane spell might take a toll on your health. </p><p><u><strong>Spiritual</strong> (Godtouched)</u>: For divine/"primal"/psionic casters. You might gain distinct curses of the old gods. This means i need to make a table with the old gods and relevant curses.</p><p></p><p><u>Cleansing</u>: You might be able to cleanse some of your curse points. This can be done at certain powerful places, maybe from some mythical creatures (ex dragons) and maybe it can wear off if you just stay inactive and live a peaceful life. </p><p></p><p>How the curses work: There would be a number of thresholds (something like 3-5). When you pass a threshold something with the prominent curse occurs. The dm can dictate or take control of the character for that action(s) and something unfavorable for the party happens. After that event the player can take back the control of his character. Maybe if you pass a certain threshold you gain a permanent trait that don’t wear off with the usual remove curse/(greater)restoration spells (possibly only a wish spell can remove it). (Thank you One Ring <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p></p><p>Although i propose a system, I am not sure how someone can gain these curse points. I can see curse points could be gained in ancient ruins/temples where the presence of the old gods were more prominent. But where else and which circumstances would occur in order to gain curse points?</p><p></p><p>While I present the above system it doesn't mean that this is the best idea I have ever had. Actually I am not sure if like the "character-class" based curses. In general, I can describe it as a soup of half shaped ideas which were mostly inspired by your posts. This mean that if you think something completely different don't hesitate to write it.</p><p> </p><p>In any way I thank you again! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gweinel, post: 7006802, member: 2165"] Thank you very much for all your replies. They were really very constructive. I have not yet made my mind on the exact form of this subsystem but slowly it starts to shape. What you 'll read below is various ideas in a semi-envisioned system. My intentions are to make a colorful but not overcomplicated mechanic. That means I prefer the rules to be as universal as can be without at the same time being without a character. That also means I don't want many tables or charts (although I think I 'll need a couple of them). My first thoughts are to categorize and divide the curses. Two types of division: geographical and character based. The first are passive while the second are dynamic. Geographical: Each land - this has to do with the old gods - has a distinct type of curse that has a permanent effect to the native people. This would be something minor and mostly cosmetic. For instance the people who live in the land that once was prominent the god of Sun might have very pale and sensitive eyes (-1 to perception checks that has to do with the sight). And maybe it would happen something minor when a visitor enters the country. In the previous example a visitor, at least for some time would see the world overexposured making difficult to focus etc. Character based: The curses can take many forms according to the actions of the characters. I am not sure if i like this, but is the best i thought about: [U][B]Physical [/B](Wartouched)[/U]: For martial characters (no spells). You become more savage and you might be consumed by your instincts. In the end you might end up a sociopath bloodlusty killer. [U][B]Magical[/B] (Magictouched)[/U]: For arcane casters. An arcane spell might take a toll on your health. [U][B]Spiritual[/B] (Godtouched)[/U]: For divine/"primal"/psionic casters. You might gain distinct curses of the old gods. This means i need to make a table with the old gods and relevant curses. [U]Cleansing[/U]: You might be able to cleanse some of your curse points. This can be done at certain powerful places, maybe from some mythical creatures (ex dragons) and maybe it can wear off if you just stay inactive and live a peaceful life. How the curses work: There would be a number of thresholds (something like 3-5). When you pass a threshold something with the prominent curse occurs. The dm can dictate or take control of the character for that action(s) and something unfavorable for the party happens. After that event the player can take back the control of his character. Maybe if you pass a certain threshold you gain a permanent trait that don’t wear off with the usual remove curse/(greater)restoration spells (possibly only a wish spell can remove it). (Thank you One Ring :P ) Although i propose a system, I am not sure how someone can gain these curse points. I can see curse points could be gained in ancient ruins/temples where the presence of the old gods were more prominent. But where else and which circumstances would occur in order to gain curse points? While I present the above system it doesn't mean that this is the best idea I have ever had. Actually I am not sure if like the "character-class" based curses. In general, I can describe it as a soup of half shaped ideas which were mostly inspired by your posts. This mean that if you think something completely different don't hesitate to write it. In any way I thank you again! :) [/QUOTE]
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