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Please help review my firsrt character build
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<blockquote data-quote="DwarvenMongoose" data-source="post: 5177576" data-attributes="member: 90073"><p>I know a polearm build could have been nice, but that is what I played in our last 3.5 game(human fighter/priest halberdier, with lot of mobility feats and spells, reach, and trip attacks), and I wanted some change.</p><p> </p><p>So I tried to give him a lot of push/pull powers, and the ability not to be moved or passed by easily. I see him more as a linebacker - if a striker gets to my striker or mage, I want to be able to push him away or pull it to me and I want for him not be able to get away easily (knoking him prone, stopping his movement, killing him quickly with a triple blow.)</p><p> </p><p>I also need to be resistant, because we don't have any leader - that is why I chose a thought dwarf - I need to be able to sustain a lot of dammage from strikers, as I will mostly be facing quick skirmishers aiming for the backline. As for mobility, the damned archer and mage are better stay behind me - if they move away, they are acting stupid and responsible for their own death - I'll warn them to never be more that 5 squares apart from one another and from me... and if they don't listen, what can you do?</p><p> </p><p>But again, maybe I am totaly wrong and this is impossible to pull out with my current build?</p></blockquote><p></p>
[QUOTE="DwarvenMongoose, post: 5177576, member: 90073"] I know a polearm build could have been nice, but that is what I played in our last 3.5 game(human fighter/priest halberdier, with lot of mobility feats and spells, reach, and trip attacks), and I wanted some change. So I tried to give him a lot of push/pull powers, and the ability not to be moved or passed by easily. I see him more as a linebacker - if a striker gets to my striker or mage, I want to be able to push him away or pull it to me and I want for him not be able to get away easily (knoking him prone, stopping his movement, killing him quickly with a triple blow.) I also need to be resistant, because we don't have any leader - that is why I chose a thought dwarf - I need to be able to sustain a lot of dammage from strikers, as I will mostly be facing quick skirmishers aiming for the backline. As for mobility, the damned archer and mage are better stay behind me - if they move away, they are acting stupid and responsible for their own death - I'll warn them to never be more that 5 squares apart from one another and from me... and if they don't listen, what can you do? But again, maybe I am totaly wrong and this is impossible to pull out with my current build? [/QUOTE]
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Please help review my firsrt character build
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