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<blockquote data-quote="billd91" data-source="post: 8675409" data-attributes="member: 3400"><p>Some players are really clueless at detecting and interpreting plot hooks so I get the idea of just starting them on a declared mission rather than having a hook show up in transit.</p><p>That said, it’s a con game. Subtle and sandbox aren’t things in the menu for a 4-ish hour slot. It’s typically a quick mission, series of encounters, or situation/site. There’s not usually enough time to develop much more and give the players a satisfying time and feeling of accomplishment.</p><p></p><p>That said, why not disguise the guy on the run? There’s nothing <em>terribly</em> wrong with that plan from the PC perspective. And if it fails because they have a really good description, so what? It sounds like a fun thing to play through even if it fails.</p></blockquote><p></p>
[QUOTE="billd91, post: 8675409, member: 3400"] Some players are really clueless at detecting and interpreting plot hooks so I get the idea of just starting them on a declared mission rather than having a hook show up in transit. That said, it’s a con game. Subtle and sandbox aren’t things in the menu for a 4-ish hour slot. It’s typically a quick mission, series of encounters, or situation/site. There’s not usually enough time to develop much more and give the players a satisfying time and feeling of accomplishment. That said, why not disguise the guy on the run? There’s nothing [I]terribly[/I] wrong with that plan from the PC perspective. And if it fails because they have a really good description, so what? It sounds like a fun thing to play through even if it fails. [/QUOTE]
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