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<blockquote data-quote="delericho" data-source="post: 8675541" data-attributes="member: 22424"><p>Yeah, I've had some problems like this. There was the guy who wouldn't accept any quest without reward... and then spent an age arguing over whatever reward was offered. There was the guy who refused to bite on any adventure hooks, and then complained that it was the GM's job to entice him. And I'm sure I've had cases very similar to the OP's description.</p><p></p><p>Eventually, I got to the point where I simply told players up-front that they had to create characters who were going on an adventure - they could come up with any justification they wanted for their characters doing so, but it was <em>their</em> responsibility to do so. (I also told them that they had to create characters who would adventure together, after one too many parties that just never gelled. But that's another rant...)</p><p></p><p>The other policy I adopted was to make no apologies about railroading characters into the adventure (for one-shots) or the <em>first</em> adventure (for campaigns). Often, that's <em>really</em> explicit ("Your mission is to...."). Or just start in media res, or whatever.</p><p></p><p>(I do take the view that once the PCs <em>are</em> in that first adventure it's up to them how they proceed. So I wouldn't have a problem with the PCs acting as in [USER=71235]@niklinna[/USER]'s post - I would have to structure that adventure differently.)</p></blockquote><p></p>
[QUOTE="delericho, post: 8675541, member: 22424"] Yeah, I've had some problems like this. There was the guy who wouldn't accept any quest without reward... and then spent an age arguing over whatever reward was offered. There was the guy who refused to bite on any adventure hooks, and then complained that it was the GM's job to entice him. And I'm sure I've had cases very similar to the OP's description. Eventually, I got to the point where I simply told players up-front that they had to create characters who were going on an adventure - they could come up with any justification they wanted for their characters doing so, but it was [I]their[/I] responsibility to do so. (I also told them that they had to create characters who would adventure together, after one too many parties that just never gelled. But that's another rant...) The other policy I adopted was to make no apologies about railroading characters into the adventure (for one-shots) or the [I]first[/I] adventure (for campaigns). Often, that's [I]really[/I] explicit ("Your mission is to...."). Or just start in media res, or whatever. (I do take the view that once the PCs [I]are[/I] in that first adventure it's up to them how they proceed. So I wouldn't have a problem with the PCs acting as in [USER=71235]@niklinna[/USER]'s post - I would have to structure that adventure differently.) [/QUOTE]
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