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Please Just Play the Adventure (One Shots)
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<blockquote data-quote="Reynard" data-source="post: 8675595" data-attributes="member: 467"><p>Setting the scene is not the same thing as presenting the hook.</p><p></p><p>"You've been on the Oregon Trail for nigh on 6 weeks now, but heavy snow in the Rockies has stopped you cold. One morning you wake to the Johnson's tent torn assunder and all members of that family missing."</p><p></p><p>No reasonable person is going to interpret the adventure hook as "continue on to Oregon" for a one shot or con game.</p><p></p><p>That said I do think OP should have hard sold the actual hook with "You think he is sleeping at first but soon realize he looks exhausted and travel worn. His horse was definitely ridden to death. Suddenly, the low thunder-rumble of hooves can be heard and you see a fast approaching dust cloud on the road ahead." At that point, it's incumbent on players to bite the hook.</p><p></p><p>What I occasionally find frustrating when running con games is the rare player that is so intent on their immersive experience that they decide to "act in character" instead of bite the hook. Most of the time they aren't actually trying to derail the game, they just imagine their character as the Reluctant Hero that has to get dragged into the action. Usually another player at the table recognizes this and rolls with the trope and things work out fine. Rarely, I have to just narrate forward and be the one to drag the player along. I have never had this player stop the game by refusing the call at that point.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8675595, member: 467"] Setting the scene is not the same thing as presenting the hook. "You've been on the Oregon Trail for nigh on 6 weeks now, but heavy snow in the Rockies has stopped you cold. One morning you wake to the Johnson's tent torn assunder and all members of that family missing." No reasonable person is going to interpret the adventure hook as "continue on to Oregon" for a one shot or con game. That said I do think OP should have hard sold the actual hook with "You think he is sleeping at first but soon realize he looks exhausted and travel worn. His horse was definitely ridden to death. Suddenly, the low thunder-rumble of hooves can be heard and you see a fast approaching dust cloud on the road ahead." At that point, it's incumbent on players to bite the hook. What I occasionally find frustrating when running con games is the rare player that is so intent on their immersive experience that they decide to "act in character" instead of bite the hook. Most of the time they aren't actually trying to derail the game, they just imagine their character as the Reluctant Hero that has to get dragged into the action. Usually another player at the table recognizes this and rolls with the trope and things work out fine. Rarely, I have to just narrate forward and be the one to drag the player along. I have never had this player stop the game by refusing the call at that point. [/QUOTE]
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