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<blockquote data-quote="MNblockhead" data-source="post: 8675755" data-attributes="member: 6796661"><p>In my personal game, this is part of the fun, but I would never do it in a convention game. It is similar to how many of my closest friends and I "rib" each other in a manner that would be very insulting in nearly any other context. In my home games, I don't mind my players trying the "beat" my game or when they try to "stump" me by asking for names and back stories on inconsequential NPCs. The Legend Lore spell is a particularly useful stump-the-GM tool that players can gleefully abuse. For the last four years my games are very much sandboxes and I do like to improvise. I'm not great at improvising but some of the best things in my current campaign have come out of poor improvising that started with an off-the-cuff and not very original (or downright dumb or silly) NPC who eventually evolves into an endearing reoccurring character. </p><p></p><p>But it is all in good fun with trusted friends. There are certainly times where I have had to say "okay guys, if you want to do that or go there, we'll need to continue next session." But that happens less and less, because I'm more comfortable in going "off VTT" and shifting to theater of the mind and making things up off the cuff. This is much more difficult in a convention setting. Even if the GM is ready and willing to do this, other players are likely going to be upset because they signed up for a specific adventure. </p><p></p><p>For me the best convention games for D&D-like games are where everyone is clear on where they need to go and what the object is and where the location is fairly confined, but where there the party has full reign within that confined area to explore and come up with their own solutions, rather than a specific string of scenes they must go through. The challenge is ensuring the session can wrap-up in a satisfactory manner within the time slot and that most of the allocated time is used. That requires a GM who is comfortable adding or removing challenges and encounters based on the party's progress. Not everyone is comfortable with that.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8675755, member: 6796661"] In my personal game, this is part of the fun, but I would never do it in a convention game. It is similar to how many of my closest friends and I "rib" each other in a manner that would be very insulting in nearly any other context. In my home games, I don't mind my players trying the "beat" my game or when they try to "stump" me by asking for names and back stories on inconsequential NPCs. The Legend Lore spell is a particularly useful stump-the-GM tool that players can gleefully abuse. For the last four years my games are very much sandboxes and I do like to improvise. I'm not great at improvising but some of the best things in my current campaign have come out of poor improvising that started with an off-the-cuff and not very original (or downright dumb or silly) NPC who eventually evolves into an endearing reoccurring character. But it is all in good fun with trusted friends. There are certainly times where I have had to say "okay guys, if you want to do that or go there, we'll need to continue next session." But that happens less and less, because I'm more comfortable in going "off VTT" and shifting to theater of the mind and making things up off the cuff. This is much more difficult in a convention setting. Even if the GM is ready and willing to do this, other players are likely going to be upset because they signed up for a specific adventure. For me the best convention games for D&D-like games are where everyone is clear on where they need to go and what the object is and where the location is fairly confined, but where there the party has full reign within that confined area to explore and come up with their own solutions, rather than a specific string of scenes they must go through. The challenge is ensuring the session can wrap-up in a satisfactory manner within the time slot and that most of the allocated time is used. That requires a GM who is comfortable adding or removing challenges and encounters based on the party's progress. Not everyone is comfortable with that. [/QUOTE]
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