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Please point me to good 3PP equipment lists
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<blockquote data-quote="Stormonu" data-source="post: 8943193" data-attributes="member: 52734"><p>That's been one of the big issues of D&D for a long time that's never quite been adequately addressed (though 4E gave it a good shot). In 5E, if you want to do something like the Trip, you have to give up your action to have any chance to do it (and unless you've got allies who can capitalize immediately on that trip before the bad guy gets up, it's not of much worth anyway). Unless you're a battlemaster...</p><p></p><p>2E had sort of an answer for this with "called shots", where you could take a -4/-8 to hit to add a "trick" to your attack. Because Fighters were the only ones whose base attack went up every level, it basically became something you could regularly use after getting a few levels. You might be able to cook something up for 5E, as Great Weapon Mastery and Sharpshooter use a variation of this as is - so there is precedent.</p><p></p><p>I've been working on a system where you can do these "stunts" as bonus actions to liven up a combat, but also giving traits to weapons that either let you do this sort of thing automatically or easier than others could be interesting - so long as it's done in a way it doesn't drag out the turn. I wouldn't suggest using the same system for monsters as many monsters already have such built-in abilities (such as the wolf's trip ability) unless they were elite or named monsters as having a handful of monsters doing all sorts of stunts would probably slow the DM down or overload their brain trying to decide what each monster is going to do for it's bonus action.</p><p></p><p>------------------</p><p>As for a comprehensive list of equipment,<a href="https://www.drivethrurpg.com/product/16834/Auroras-Whole-Realms-Catalogue-2e?term=aurora%27s+whole+" target="_blank"> <em>Aurora's Whole Realms Catalog</em></a> is filled with fascinating mundane items with all sorts of uses, even for 5E. Similar books such as <a href="https://www.drivethrurpg.com/browse.php?keywords=ultimate+equipment&x=0&y=0&author=&artist=&pfrom=&pto=" target="_blank"><em>Ultimate Equipment</em> </a>for 3E should still be useful for 5E (and I think Pathfinder has a similar book). Mundane equipment hasn't changed much over the life of D&D and books like <em>Aurora's</em> have nice little blurbs in them for each item (instead of just a list of things) that get you thinking about how to actually make common items useful in the game.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8943193, member: 52734"] That's been one of the big issues of D&D for a long time that's never quite been adequately addressed (though 4E gave it a good shot). In 5E, if you want to do something like the Trip, you have to give up your action to have any chance to do it (and unless you've got allies who can capitalize immediately on that trip before the bad guy gets up, it's not of much worth anyway). Unless you're a battlemaster... 2E had sort of an answer for this with "called shots", where you could take a -4/-8 to hit to add a "trick" to your attack. Because Fighters were the only ones whose base attack went up every level, it basically became something you could regularly use after getting a few levels. You might be able to cook something up for 5E, as Great Weapon Mastery and Sharpshooter use a variation of this as is - so there is precedent. I've been working on a system where you can do these "stunts" as bonus actions to liven up a combat, but also giving traits to weapons that either let you do this sort of thing automatically or easier than others could be interesting - so long as it's done in a way it doesn't drag out the turn. I wouldn't suggest using the same system for monsters as many monsters already have such built-in abilities (such as the wolf's trip ability) unless they were elite or named monsters as having a handful of monsters doing all sorts of stunts would probably slow the DM down or overload their brain trying to decide what each monster is going to do for it's bonus action. ------------------ As for a comprehensive list of equipment,[URL='https://www.drivethrurpg.com/product/16834/Auroras-Whole-Realms-Catalogue-2e?term=aurora%27s+whole+'] [I]Aurora's Whole Realms Catalog[/I][/URL] is filled with fascinating mundane items with all sorts of uses, even for 5E. Similar books such as [URL='https://www.drivethrurpg.com/browse.php?keywords=ultimate+equipment&x=0&y=0&author=&artist=&pfrom=&pto='][I]Ultimate Equipment[/I] [/URL]for 3E should still be useful for 5E (and I think Pathfinder has a similar book). Mundane equipment hasn't changed much over the life of D&D and books like [I]Aurora's[/I] have nice little blurbs in them for each item (instead of just a list of things) that get you thinking about how to actually make common items useful in the game. [/QUOTE]
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