Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please review my Dancer, previously Fey dancer.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferret" data-source="post: 1908610" data-attributes="member: 4052"><p>My main concern is that it is overpowered, but sometimes you're your own worst critic.</p><p></p><p>Rip it apart:</p><p></p><p><strong>Dancer</strong></p><p></p><p>“There’s some places that’re thinner than others” <em> She walked closer to the ring…the ring of stones. What did her mam’ call it? The dancers? It didn’t matter something was calling to her.</em> ”Where the old door ways used to be” <em>And when they called she felt something swell inside her. Not far till she could touch them. Like an urge, like nothing would stop her dancing, no, not would; could. </em>“Places where the world was <em>thinner</em>.” <em>She touched it. That was what the world was about; nothing else. And she began to dance. </em> “If people’ve been hangin’ around the stones, then <em>they’ll</em> be back.</p><p></p><p>The old doors. They exist. Perhaps only to some though. When those few find them, the old gates find those few.</p><p></p><p>Hit Dice-D6/level</p><p></p><p><strong>Requirements </strong> </p><p><strong>--Skill ranks: </strong> Perform: dance +6</p><p><strong>--Special:</strong> Must have the resist natures lure ability.</p><p><strong>--Special:</strong> Must dance around a stone circle, fey mound or with fey on a full moon</p><p></p><p><strong>CLASS SKILLS: </strong> </p><p><strong>--Skill Points per level: </strong> 4 (+Intelligence modifier)</p><p></p><p>-- The Dancer’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Handle animal (Wis), Heal (Wis) Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Perform: Dance (Cha), Ride (Dex), Search (Int), Spot (Wis), Spellcraft (Int), and Swim (Str).</p><p></p><p><strong>Base-attack .. Refl/Fort /Will .. Special</strong></p><p>1st +0 .... +0/+0/+2 .. Lords and ladies, Fey Sight</p><p>2nd +1 .... +0/+0/+3 .. Fey Lure, Woodland being </p><p>3rd +2 .... +1/+1/+3 .. Enchanter </p><p>4th +3 .... +1/+1/+4 .. Silent step</p><p>5th +3 .... +1/+1/+4 .. Dance (Summon fey)</p><p>6th +4 .... +2/+2/+5 .. Sanctuary (Rest in the woods in peace)</p><p>7th +5 .... +2/+2/+5 .. </p><p>8th +6 .... +2/+2/+6 .. Leadership (Gain fey as cohort)</p><p>9th +6 .... +3/+3/+6 .. Walk the lines (Find the path using ley lines)</p><p>10th +7 .... +3/+3/+7 .. Ley walker (Teleportation and more)</p><p></p><p><strong>Special abilities descriptions: </strong></p><p></p><p>--Lords and Ladies (Ex): Learning the specialised etiquette of the fairy ‘kingdom’ isn’t the easiest skill to acquire, yet the complex tradition can pay off. Fey that the character encounters have there attitudes raised by one, no Fey is ever hostile to the character, simply by nature, but such feelings may quickly turn to hostility. It does however mean that that those who would simply be indifferently aloof become friendly, and those that like you already will become helpful. This ability can never take effect twice, but is permanent. In addition to this, the Dancer gains a diplomacy bonus when talking to the Lords and Ladies, this bonus is equal to the characters level in Dancer.</p><p></p><p>-- Fey lure (Ex): By this time, some of the wandering magic has rubbed off onto the Dancer. This added magic allows the Dancer to charm certain creatures, increasing the amount and the type as they advance. At first <em>Charm person</em> can only be called up once per day, only effecting humanoids. Later at level four the ability transcends humanoids and acts as <em>Charm monster</em>, as well as being usable 2/day. Further to this at seventh level the ability grows to such an extent that the Dancer can charm multiple creatures just as the spell <em>Charm monsters, mass</em> and is usable 3/day.</p><p></p><p>--Woodland Being (Su): Tapping the roots of fey magic the Dancer brings into being the ability to commune with wild animals . This acts much like a continuous <em>Speak with animals</em>. The dancer is however unable to communicate with domesticated animals, as they are no longer part of the wild.</p><p></p><p>--Enchanter (Su): The talent to hold victims in there sway is one of the most notorious abilities of the Fair folk, even though it doesn’t seem that fair. This does include Dancers, and at level three they become more and more proficient at enchanting others. On all abilities that have a charm like effect, that try to ally the Dancer with others, whether spell, spell-like or otherwise, the Dancer gains a +2 bonus. This increases at level 10 to +4.</p><p></p><p>--Fey sight (Sp): Connected as Fey are to magic, the Dancer is also aware of the subtle changes and distortions that can occur in the mystic atmosphere. This detection of magic is usable once per day as a <em>Detect magic</em> spell. Later at level three this extends to thrice in one day, at level six it is enhanced to five times a day, and at 10th level this changes to seven times a day.</p><p></p><p>--Silent step (Su): Teaching this uncanny trait is far from easy, yet its benefits outweigh the pains the Dancer endures to acquire it. It allows the Dancer to step so lightly in woodlands that they make no noise whilst simply walking, this means that they automatically succeed any move silently check when moving less then half their speed, and so long as the Dancer moves no greater then their full movement the 5 point penalty is lifted. However the illusion is broken if ever the dancer decides to run, and the -20 penalty remains. Further more, in such wooded environments the Dancer is able to blend in with their surroundings and gains a +5 modifier to hide. To some of the crueller Dancer’s misfortune, neither of these benefits have any effect against Fey of any kind.</p><p></p><p>--Dance (Ex): This ability allows the Dancer to call upon the help of Fey, usually fey that they have already befriended, but in unknown territory there is a chance that someone will heed the call. To initiate the summons the Dancer begins to dance, the dance must be centred around or in a Spiritual place, an ancient forest, a cairn stone, mushroom rings etc. the dance must continue for 2d4 minutes before the Fey arrives, or 1d4+4 minutes if the Dancer is trying to call an unknown Fey. In the latter case the Dance must make a Perform: Dance check similar to a Diplomacy check to change attitude except that each time the attitude would be raised a 15% chance is added to the roll, each 10 points past helpful counts as a raise in attitude. For instance if a 30 is rolled and the attracted Fey is indifferent then the chance is 30% (the roll) + 30% (15% for each of the two raises in attitude) equalling a 60% chance that the fey would come to the Dancers summoning. The lords and Ladies ability is taken into account when judging attitudes changes.</p><p></p><p>The Fey summoned is dictated by a d% roll on this chart</p><p>[code]</p><p>[b]Fey Called Required Attitude from Dance Check d%[/b]</p><p>Grig Indifferent 1-15</p><p>Grig (Fiddle) Indifferent 16-20</p><p>Nixie Friendly 21-35</p><p>Pixie Indifferent 36-50</p><p>Satyr Friendly 51-60</p><p>Satyr (Pipes) Friendly 61-75</p><p>Dryad Helpful 76-85</p><p>Nymph Helpful 86-100 [/code]</p><p>Or select the Fey manually (DM’s choice)</p><p></p><p>Most of the time due to the time it takes, or the fey’s viewpoint they will not be well suited to be called in or for combat, though it is not impossible. Common reasons include polite introduction before entering a particular fey’s forest, advice on problems, or even the use of their special abilities.</p><p></p><p>--Sanctuary(Ex): Entrusted as they are the Dancer is able to seek shelter with most friendly Fey. It is rare that shelter will be granted immediately, especially if the Fey is suspicious of the motives; if they think the Dancer is trying to escape a foe, or would not usually need to rest at that time of the day. In all but the fewest cases sanctuary is given eventual, but to ensure this a token of thanks is often given.</p><p></p><p>--Fairy Guardian(Ex): At this point in time the Dancer is so well respected that they can attract a Fey who wishes to aid them. This acts exactly like the cohort part of the Leadership feat found in the DMG, with the fey using their ECL instead of their level.</p><p></p><p>--Walk the lines(Su): Ever vigilant of magical changes, the Dancer is now aware of the subtle Ley Lines that span worlds, with this thaumaturgic navigation they are constantly under the effects of the spell <em> Find the Path</em>, and in practice the Dancer may never become lost, however this ability only works up to a number of miles equal to Dancer level, and in urban areas is reduced to half of that. It ceases altogether in dungeons, labyrinths or other planes and may not direct the Dancer through obstacles (such as glyphs), and only shows a straight direction.</p><p></p><p>--Ley Walker(Sp): The Dancer has become the epitome of Fey, able to transport themselves between fey founds and, and along Ley Lines. This acts as a Teleport spell at will between Cairn stones, Cross roads, Stone rings and all other ‘Fey’ places. The dancer can attune themselves to up to 1+Cha modifier of places by spending a week there to familiarise themselves with that location, from then on they can never arrive at the wrong place when aiming for that Fey mound. </p><p></p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1908610, member: 4052"] My main concern is that it is overpowered, but sometimes you're your own worst critic. Rip it apart: [B]Dancer[/B] “There’s some places that’re thinner than others” [i] She walked closer to the ring…the ring of stones. What did her mam’ call it? The dancers? It didn’t matter something was calling to her.[/i] ”Where the old door ways used to be” [i]And when they called she felt something swell inside her. Not far till she could touch them. Like an urge, like nothing would stop her dancing, no, not would; could. [/i]“Places where the world was [i]thinner[/i].” [i]She touched it. That was what the world was about; nothing else. And she began to dance. [/i] “If people’ve been hangin’ around the stones, then [i]they’ll[/i] be back. The old doors. They exist. Perhaps only to some though. When those few find them, the old gates find those few. Hit Dice-D6/level [b]Requirements [/b] [b]--Skill ranks: [/b] Perform: dance +6 [b]--Special:[/b] Must have the resist natures lure ability. [b]--Special:[/b] Must dance around a stone circle, fey mound or with fey on a full moon [b]CLASS SKILLS: [/b] [b]--Skill Points per level: [/b] 4 (+Intelligence modifier) -- The Dancer’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Handle animal (Wis), Heal (Wis) Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Perform: Dance (Cha), Ride (Dex), Search (Int), Spot (Wis), Spellcraft (Int), and Swim (Str). [b]Base-attack .. Refl/Fort /Will .. Special[/b] 1st +0 .... +0/+0/+2 .. Lords and ladies, Fey Sight 2nd +1 .... +0/+0/+3 .. Fey Lure, Woodland being 3rd +2 .... +1/+1/+3 .. Enchanter 4th +3 .... +1/+1/+4 .. Silent step 5th +3 .... +1/+1/+4 .. Dance (Summon fey) 6th +4 .... +2/+2/+5 .. Sanctuary (Rest in the woods in peace) 7th +5 .... +2/+2/+5 .. 8th +6 .... +2/+2/+6 .. Leadership (Gain fey as cohort) 9th +6 .... +3/+3/+6 .. Walk the lines (Find the path using ley lines) 10th +7 .... +3/+3/+7 .. Ley walker (Teleportation and more) [b]Special abilities descriptions: [/b] --Lords and Ladies (Ex): Learning the specialised etiquette of the fairy ‘kingdom’ isn’t the easiest skill to acquire, yet the complex tradition can pay off. Fey that the character encounters have there attitudes raised by one, no Fey is ever hostile to the character, simply by nature, but such feelings may quickly turn to hostility. It does however mean that that those who would simply be indifferently aloof become friendly, and those that like you already will become helpful. This ability can never take effect twice, but is permanent. In addition to this, the Dancer gains a diplomacy bonus when talking to the Lords and Ladies, this bonus is equal to the characters level in Dancer. -- Fey lure (Ex): By this time, some of the wandering magic has rubbed off onto the Dancer. This added magic allows the Dancer to charm certain creatures, increasing the amount and the type as they advance. At first [i]Charm person[/i] can only be called up once per day, only effecting humanoids. Later at level four the ability transcends humanoids and acts as [i]Charm monster[/i], as well as being usable 2/day. Further to this at seventh level the ability grows to such an extent that the Dancer can charm multiple creatures just as the spell [i]Charm monsters, mass[/i] and is usable 3/day. --Woodland Being (Su): Tapping the roots of fey magic the Dancer brings into being the ability to commune with wild animals . This acts much like a continuous [i]Speak with animals[/i]. The dancer is however unable to communicate with domesticated animals, as they are no longer part of the wild. --Enchanter (Su): The talent to hold victims in there sway is one of the most notorious abilities of the Fair folk, even though it doesn’t seem that fair. This does include Dancers, and at level three they become more and more proficient at enchanting others. On all abilities that have a charm like effect, that try to ally the Dancer with others, whether spell, spell-like or otherwise, the Dancer gains a +2 bonus. This increases at level 10 to +4. --Fey sight (Sp): Connected as Fey are to magic, the Dancer is also aware of the subtle changes and distortions that can occur in the mystic atmosphere. This detection of magic is usable once per day as a [i]Detect magic[/i] spell. Later at level three this extends to thrice in one day, at level six it is enhanced to five times a day, and at 10th level this changes to seven times a day. --Silent step (Su): Teaching this uncanny trait is far from easy, yet its benefits outweigh the pains the Dancer endures to acquire it. It allows the Dancer to step so lightly in woodlands that they make no noise whilst simply walking, this means that they automatically succeed any move silently check when moving less then half their speed, and so long as the Dancer moves no greater then their full movement the 5 point penalty is lifted. However the illusion is broken if ever the dancer decides to run, and the -20 penalty remains. Further more, in such wooded environments the Dancer is able to blend in with their surroundings and gains a +5 modifier to hide. To some of the crueller Dancer’s misfortune, neither of these benefits have any effect against Fey of any kind. --Dance (Ex): This ability allows the Dancer to call upon the help of Fey, usually fey that they have already befriended, but in unknown territory there is a chance that someone will heed the call. To initiate the summons the Dancer begins to dance, the dance must be centred around or in a Spiritual place, an ancient forest, a cairn stone, mushroom rings etc. the dance must continue for 2d4 minutes before the Fey arrives, or 1d4+4 minutes if the Dancer is trying to call an unknown Fey. In the latter case the Dance must make a Perform: Dance check similar to a Diplomacy check to change attitude except that each time the attitude would be raised a 15% chance is added to the roll, each 10 points past helpful counts as a raise in attitude. For instance if a 30 is rolled and the attracted Fey is indifferent then the chance is 30% (the roll) + 30% (15% for each of the two raises in attitude) equalling a 60% chance that the fey would come to the Dancers summoning. The lords and Ladies ability is taken into account when judging attitudes changes. The Fey summoned is dictated by a d% roll on this chart [code] [b]Fey Called Required Attitude from Dance Check d%[/b] Grig Indifferent 1-15 Grig (Fiddle) Indifferent 16-20 Nixie Friendly 21-35 Pixie Indifferent 36-50 Satyr Friendly 51-60 Satyr (Pipes) Friendly 61-75 Dryad Helpful 76-85 Nymph Helpful 86-100 [/code] Or select the Fey manually (DM’s choice) Most of the time due to the time it takes, or the fey’s viewpoint they will not be well suited to be called in or for combat, though it is not impossible. Common reasons include polite introduction before entering a particular fey’s forest, advice on problems, or even the use of their special abilities. --Sanctuary(Ex): Entrusted as they are the Dancer is able to seek shelter with most friendly Fey. It is rare that shelter will be granted immediately, especially if the Fey is suspicious of the motives; if they think the Dancer is trying to escape a foe, or would not usually need to rest at that time of the day. In all but the fewest cases sanctuary is given eventual, but to ensure this a token of thanks is often given. --Fairy Guardian(Ex): At this point in time the Dancer is so well respected that they can attract a Fey who wishes to aid them. This acts exactly like the cohort part of the Leadership feat found in the DMG, with the fey using their ECL instead of their level. --Walk the lines(Su): Ever vigilant of magical changes, the Dancer is now aware of the subtle Ley Lines that span worlds, with this thaumaturgic navigation they are constantly under the effects of the spell [i] Find the Path[/i], and in practice the Dancer may never become lost, however this ability only works up to a number of miles equal to Dancer level, and in urban areas is reduced to half of that. It ceases altogether in dungeons, labyrinths or other planes and may not direct the Dancer through obstacles (such as glyphs), and only shows a straight direction. --Ley Walker(Sp): The Dancer has become the epitome of Fey, able to transport themselves between fey founds and, and along Ley Lines. This acts as a Teleport spell at will between Cairn stones, Cross roads, Stone rings and all other ‘Fey’ places. The dancer can attune themselves to up to 1+Cha modifier of places by spending a week there to familiarise themselves with that location, from then on they can never arrive at the wrong place when aiming for that Fey mound. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please review my Dancer, previously Fey dancer.
Top