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Plenty Of Time To Die: A Shadowdark Review
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<blockquote data-quote="Emberashh" data-source="post: 9093097" data-attributes="member: 7040941"><p>That is what I mean. I should be able to read a rule book and be inspired to play. </p><p></p><p>That is incidentally how the main RPGs Ive played extensively (5e, DCC, Ironsworn/Starforged) all captured my attention and lead me to run and play them. </p><p></p><p>The only general exception to that rule has been Pathfinder, which as alluded to, we played for an adventure path (a hack of Kingmaker 1e for 2e (this was before they released the official 2e version)). </p><p></p><p>Ultimately, Ive descibed Shadowdark as a big book of quick reference guides. QRGs are good, and Ive also noted more games need to focus on including them. </p><p></p><p>But QRGs don't immerse you into the games aesthetics, unless the aesthetics are intended to be that of a modern McDonalds; non-offensive and clean, but dreadfully <em>boring</em>. </p><p></p><p>Ironsworn meanwhile is a good example to point to as something that bridges the gap between what Shadowdark is and what it could be. Ironsworn doesn't fail to immerse you despite having the same overall QRG feel. </p><p></p><p>Kevin Crawfords whole body of work is another example (that I only haven't played much as Im the sole person in my group interested in it). </p><p></p><p>And fwiw, 4e DND also has this quality at least on the DM side of things. I haven't actually sat down and read the Players side, so Ill reserve judgement there.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9093097, member: 7040941"] That is what I mean. I should be able to read a rule book and be inspired to play. That is incidentally how the main RPGs Ive played extensively (5e, DCC, Ironsworn/Starforged) all captured my attention and lead me to run and play them. The only general exception to that rule has been Pathfinder, which as alluded to, we played for an adventure path (a hack of Kingmaker 1e for 2e (this was before they released the official 2e version)). Ultimately, Ive descibed Shadowdark as a big book of quick reference guides. QRGs are good, and Ive also noted more games need to focus on including them. But QRGs don't immerse you into the games aesthetics, unless the aesthetics are intended to be that of a modern McDonalds; non-offensive and clean, but dreadfully [I]boring[/I]. Ironsworn meanwhile is a good example to point to as something that bridges the gap between what Shadowdark is and what it could be. Ironsworn doesn't fail to immerse you despite having the same overall QRG feel. Kevin Crawfords whole body of work is another example (that I only haven't played much as Im the sole person in my group interested in it). And fwiw, 4e DND also has this quality at least on the DM side of things. I haven't actually sat down and read the Players side, so Ill reserve judgement there. [/QUOTE]
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