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"Plot" is not a four-letter word
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<blockquote data-quote="The Shaman" data-source="post: 5660664" data-attributes="member: 26473"><p>"Events in motion" pretty much describes every 'sandbox,' setting I've run since I was about fourteen or so.</p><p></p><p><em>Status quo</em> doesn't mean static.The "story of our (real) lives" is only seen in retrospect; the 'story' in a 'sandbox' game is similarly produced, and it includes consequences for roads not taken, for rosebuds not gathered.</p><p></p><p>In our <em>Flashing Blades</em> game, one of the adventurers was courting an Italian noblewoman in Paris; as a result of the courtship, and the events which transpired from it, the adventurers are now exiled from Paris and on the run from the Cardinal's agents. They chose to head to Grenoble, to join a mercenary company on its way to the war in Italy; their absence from Paris means that a npc ally is now at risk as a consequence of events which have nothing at all to do with the adventurers directly, but which, if they'd not been exiled, they might have learned about and perhaps influenced on the basis of their relationship with her.None of this is in any way precluded in a sandbox setting.I prefer the outcome to feel like a biography, not a story.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5660664, member: 26473"] "Events in motion" pretty much describes every 'sandbox,' setting I've run since I was about fourteen or so. [i]Status quo[/i] doesn't mean static.The "story of our (real) lives" is only seen in retrospect; the 'story' in a 'sandbox' game is similarly produced, and it includes consequences for roads not taken, for rosebuds not gathered. In our [i]Flashing Blades[/i] game, one of the adventurers was courting an Italian noblewoman in Paris; as a result of the courtship, and the events which transpired from it, the adventurers are now exiled from Paris and on the run from the Cardinal's agents. They chose to head to Grenoble, to join a mercenary company on its way to the war in Italy; their absence from Paris means that a npc ally is now at risk as a consequence of events which have nothing at all to do with the adventurers directly, but which, if they'd not been exiled, they might have learned about and perhaps influenced on the basis of their relationship with her.None of this is in any way precluded in a sandbox setting.I prefer the outcome to feel like a biography, not a story. [/QUOTE]
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