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"Plot" is not a four-letter word
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<blockquote data-quote="MacavityCat" data-source="post: 5685397" data-attributes="member: 80531"><p>I have been a DM for 20 years and I concur with much of what is said. Role gaming is not a total free form experience where players get to run around killing things as they see fit, they should play World of Warcraft if they want that. I have been fortunate for much of my 20 years I have had players who agree with this and in fact get bored if there is no big story they are working towards. Good rolegaming is about the collaborative unveiling of a story for which both players and DM have equal responsibility. Our group has just started out on the War Of The Burning Sky for 4E. I as a DM briefed the group roughly on the concept behind the campaign and the players have thrown themselves in to the big story. Some chose to become instant members of the resistance fighting against oppresion of an empire others have choosen more self motivated paths of get rich through others mis-fortunes. All this makes the job of being a DM easier as no one comes up with more drugged crazed paranoirure about villians and side plots than the players themselves. As DM you just have to be listening and work thier ideas in seamlessly which also has the effect of rewarding their contribution to the story and encouraging more.</p></blockquote><p></p>
[QUOTE="MacavityCat, post: 5685397, member: 80531"] I have been a DM for 20 years and I concur with much of what is said. Role gaming is not a total free form experience where players get to run around killing things as they see fit, they should play World of Warcraft if they want that. I have been fortunate for much of my 20 years I have had players who agree with this and in fact get bored if there is no big story they are working towards. Good rolegaming is about the collaborative unveiling of a story for which both players and DM have equal responsibility. Our group has just started out on the War Of The Burning Sky for 4E. I as a DM briefed the group roughly on the concept behind the campaign and the players have thrown themselves in to the big story. Some chose to become instant members of the resistance fighting against oppresion of an empire others have choosen more self motivated paths of get rich through others mis-fortunes. All this makes the job of being a DM easier as no one comes up with more drugged crazed paranoirure about villians and side plots than the players themselves. As DM you just have to be listening and work thier ideas in seamlessly which also has the effect of rewarding their contribution to the story and encouraging more. [/QUOTE]
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